AlgorithmX2
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97eaf35f6a
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Security Block Fully Functional.
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2014-01-31 23:37:27 -06:00 |
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AlgorithmX2
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daa121b5d2
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Fixed Storage Cells within Storage Cells.
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2014-01-31 11:32:44 -06:00 |
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AlgorithmX2
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ecd7ea67b6
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Localized P2P Types.
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2014-01-31 11:32:30 -06:00 |
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AlgorithmX2
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7c9799320d
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IBiometricTool API Added.
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2014-01-31 00:33:04 -06:00 |
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AlgorithmX2
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8653a4f79b
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Fixed Right Click Behavior of BiometricCard and Network tool when clicking on air.
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2014-01-30 20:02:18 -06:00 |
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AlgorithmX2
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dc9a337560
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Wrenches no longer rotate when sneaking.
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2014-01-30 19:23:29 -06:00 |
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AlgorithmX2
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385103ffb7
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Memory Cards Don't need Blocks.
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2014-01-30 15:06:26 -06:00 |
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AlgorithmX2
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c981c637f9
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Massive Localization Update.
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2014-01-30 12:54:32 -06:00 |
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AlgorithmX2
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771ba23c0d
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Fixed Entropy manipulator power usage case.
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2014-01-30 12:50:49 -06:00 |
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AlgorithmX2
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1b6455421e
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Particle Settings
Grinder Fix.
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2014-01-29 20:47:55 -06:00 |
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AlgorithmX2
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bdc48457ec
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Missing Files :(
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2014-01-28 23:28:39 -06:00 |
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AlgorithmX2
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699e82a889
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Fixed World Unload Crash.
Fixed render crashes for items that are not available.
Parts now load properly.
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2014-01-28 16:30:14 -06:00 |
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AlgorithmX2
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1a95fb5b0e
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Tests parts before adding them.
Proxied IC2 Events.
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2014-01-28 14:08:51 -06:00 |
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AlgorithmX2
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9a64980443
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Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
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2014-01-28 11:29:17 -06:00 |
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AlgorithmX2
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0f75db5e80
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Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
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2014-01-26 22:00:36 -06:00 |
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AlgorithmX2
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6ecb969801
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Fixed Priority Order, Added Read/Write and some refactoring.
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2014-01-26 00:48:09 -06:00 |
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AlgorithmX2
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5a6cd05e20
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Gui/Priority Tab/Storage work.
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2014-01-26 00:44:50 -06:00 |
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AlgorithmX2
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db67edffb8
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Api Tweak
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2014-01-23 13:41:11 -06:00 |
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AlgorithmX2
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42424f80c8
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Refactoring API stuff
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2014-01-23 13:02:48 -06:00 |
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AlgorithmX2
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dfbc8a6c79
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ME Tunnel + Network Tool
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2014-01-23 10:28:12 -06:00 |
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AlgorithmX2
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834e9c04c5
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Err too much.
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2014-01-20 10:41:37 -06:00 |
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AlgorithmX2
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35a21d472f
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Parts/Materials both now have better registration, and both use DamageValues.
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2014-01-03 12:30:08 -06:00 |
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AlgorithmX2
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587fb893b4
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Materials now share an ItemID, seemed silly other wise.
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2014-01-01 03:01:38 -06:00 |
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algorithmx2
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e9acdcbee2
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AE2 First Commit, the dawn of 1.7 hast arrived.
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2013-12-27 16:59:59 -06:00 |
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