Commit graph

45 commits

Author SHA1 Message Date
AlgorithmX2 0dff1ad0df Controllers now use 3ae/t instead of 6ae/t 2014-08-25 20:21:49 -05:00
AlgorithmX2 53a78fc950 Prevent a number of AE2 blocks from reloading a chunk while its unloading. 2014-08-21 22:45:56 -05:00
AlgorithmX2 c6b6a31261 Energy Cells don't block channels silly 2014-08-11 00:09:17 -05:00
AlgorithmX2 36cd261683 Fixed Bug: #0830 - Microblocks disappear after shift-click on cable
You can now place AE2 parts in the same block as Immibis Microblocks
2014-08-08 01:40:17 -05:00
AlgorithmX2 d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2 3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2 bd61261869 Controller and Energy Acceptor now use a shared empty inventory, less memory! 2014-07-17 15:14:44 -05:00
AlgorithmX2 2ea77d35bc Delay Block Updates, and save the world! 2014-07-07 23:54:28 -05:00
AlgorithmX2 9b65cc210d Update MFR Rednet API 2014-06-25 21:19:20 -05:00
AlgorithmX2 dd9c85e43e Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86 2014-06-20 12:12:48 -05:00
AlgorithmX2 8dcf25a652 Fixed a bug where RF and IC2 tunnels could vaporize them selves.
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2 14aba981b2 Tweaked Energy Flow Code for Network Acceptor, should be more what I'm looking for. 2014-06-07 19:23:31 -05:00
AlgorithmX2 1ab7f7c110 Ditch AABBPool 2014-06-04 22:59:56 -05:00
AlgorithmX2 885bdbf9d5 More intelligent funneling demand. 2014-06-03 20:33:04 -05:00
AlgorithmX2 4cf6f4e5f9 Don't Show Energy Cell info if the NBT Came from the client. 2014-05-25 11:06:59 -05:00
AlgorithmX2 3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2 9c5c92401b Lower Cable TESR Distance to 30.0f 2014-05-04 17:53:32 -05:00
AlgorithmX2 c904033567 Fix for FMP facade conflict. 2014-04-29 01:44:13 -05:00
AlgorithmX2 021e924098 Fixed issue with error prone Grid Visitors.
Increased Channel update speed.
Renamed Controller Method.
2014-04-22 21:49:03 -05:00
AlgorithmX2 79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2 5248eeeace Switched from FML Optional to AE Optional, lets me specify more interesting requirements for integration, and lets the config alter the resulting integration setup. 2014-04-06 01:55:24 -05:00
AlgorithmX2 ee11d9aa45 Added Waila details for WAP. 2014-03-27 23:31:37 -05:00
AlgorithmX2 e91a3a9cc1 API Sync. 2014-03-25 12:13:34 -05:00
AlgorithmX2 b96eb3ce33 Added Immibis Microblock Support. 2014-03-22 16:51:37 -05:00
AlgorithmX2 919b90ea41 Fixed #0200 - Storage Bus Doesn't Connect to BC Pipe 2014-03-17 22:58:03 -05:00
AlgorithmX2 754d2c25d9 Sided Inventories now properly observe their own rotation. 2014-03-13 21:59:37 -05:00
AlgorithmX2 ca46b3e2d9 Fixed Infinite Power Bug with Energy Acceptor. 2014-03-11 20:54:04 -05:00
AlgorithmX2 adb03c45c6 Added Current/Max Power to Network Tool.
Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2 792249f8fd Added Sky Stone Tracking.
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2 ef729e7365 Fixed casing of partChanged, and directionTo 2014-02-26 09:17:39 -06:00
AlgorithmX2 9161ad0c13 Added Items, Fixed Some Recipe handler errors, and fixed Parts not saving. 2014-02-25 22:34:05 -06:00
AlgorithmX2 1a75097e84 Removed Block Definitions for MAC Parts.
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2 5f8570abdc Rename Configuration to AE Config 2014-02-08 23:08:27 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2 6de529a889 Wireless Terminal now respects WAPs and distances.
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2 af8e356bec Wireless block no uses placed side to orient, this is more natural for it instead of the place based version.
Added Wireless Encoder Gui to the Security Term
Security Term now only accepts Biometric Cards in the config slot.
Added Wireless Block.
Added Wireless Terminal.
Fixed Crash when loading world settings.
Configure slot of Security Block now drops on destruction.
2014-02-02 01:32:10 -06:00
AlgorithmX2 a9629460bb Fixed Typo REQUIRE_CHANNEL. 2014-01-31 15:12:15 -06:00
AlgorithmX2 8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2 0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2 3a0f3ee792 Changed AE Tile Event Stuff. 2014-01-26 00:46:16 -06:00
AlgorithmX2 dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2 834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2 faeebe8e60 Before you decide to break yourself you might want to make sure your the correct tile... 2014-01-01 03:04:03 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00