AlgorithmX2
980dff203f
IntegrationType Re-factor.
2014-07-23 17:26:23 -05:00
AlgorithmX2
f7e638c172
changing facades now updates the world render.
2014-05-11 11:30:00 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
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TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
5f58bdc785
Note for later about Facade Change.
2014-05-03 19:20:03 -05:00
AlgorithmX2
56daf3a2c2
Facades no longer prevent annihilation planes from picking up items.
2014-05-03 17:11:19 -05:00
AlgorithmX2
dc095749b7
Fixed Issue with DSU API,
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Re-added support for MJ
Re-added support for pipe
Re-added support for BC-Facades.
2014-02-16 12:41:45 -06:00
AlgorithmX2
de0cea955a
Fixed Colored Facade Rendering.
2014-02-13 23:32:16 -06:00
AlgorithmX2
22c575f06a
Facades now render the correct texture on each side.
2014-02-12 23:33:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
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Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
1929579df0
Thin Facades.
2014-01-30 18:49:27 -06:00
AlgorithmX2
68a1719794
Fixed issue with Facades vaporizing.
2014-01-26 00:46:40 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00