Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
Using LogManager instead of FMLRelaunchLog to access the logger instance.
Added logging of the name of failed exports instead of exception.
Improved crafting log to include issuer including their location and the
requested item.
Removed superfluous FMLRelaunchLog instance.
Removed superfluous parameters for PlayerData constructor.
Reduces the visibility of all fields to private and create setters/getters
when necessary. Exceptions are fields with GuiSync as these need to be
public.
Reduces the visibility of internal methods to private/protected/default when possible.
Outsources the encoding of the compass data into the file name
Written tests for the encoding
Did some internal cleaning of the class
Conflicts:
src/main/java/appeng/block/solids/BlockSkyStone.java
src/main/java/appeng/core/WorldSettings.java
src/main/java/appeng/core/features/registries/PlayerRegistry.java
src/main/java/appeng/core/sync/network/NetworkHandler.java
src/main/java/appeng/core/worlddata/PlayerMapping.java
src/main/java/appeng/core/worlddata/PlayerMappingsInitializer.java
src/main/java/appeng/services/CompassService.java
src/main/java/appeng/worldgen/MeteoritePlacer.java
src/main/java/appeng/worldgen/MeteoriteWorldGen.java
Deprecates the old usage of the AEItemDefinitions via the direct method access of
* blocks()
* parts()
* items()
* materials()
and thus use the new re-direct via definitions().
All definitions are now initialized, no matter what. But SubItems, Items and Blocks are not registered, if by chance are disabled.