thatsIch
b10bf83da9
Typo sycned
2014-09-21 00:34:45 +02:00
AlgorithmX2
489d6e4262
Auto Reflection Based TileEvents.
2014-08-28 02:39:52 -05:00
AlgorithmX2
e4015b26e8
Store Light and Redstone Env data so to prevent cross chunk lookups.
2014-08-23 01:25:06 -05:00
AlgorithmX2
e1fe66adf9
Post Spatial Event.
2014-07-23 13:56:00 -05:00
AlgorithmX2
2ea77d35bc
Delay Block Updates, and save the world!
2014-07-07 23:54:28 -05:00
AlgorithmX2
730200ed8d
Multi-block clean up should be cleaner now.
2014-06-13 14:39:36 -05:00
AlgorithmX2
754d2c25d9
Sided Inventories now properly observe their own rotation.
2014-03-13 21:59:37 -05:00
AlgorithmX2
a464686393
No more snow in spatial cells.
...
Fixed 2 network connection bugs when QNB's re-connect/worlds unload.
Matrix Frame can no longer be removed or even hovered over, even in creative.
Spatial Pylons Can now be seen on the Network Tool Gui.
2014-03-06 22:30:59 -06:00
AlgorithmX2
040e948d8e
Removed Dropped Features.
...
Implemented Spatial Storage.
Fixed bug with ME Chest saying the cell was un-readable.
2014-03-05 01:27:42 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
a9629460bb
Fixed Typo REQUIRE_CHANNEL.
2014-01-31 15:12:15 -06:00
AlgorithmX2
3a0f3ee792
Changed AE Tile Event Stuff.
2014-01-26 00:46:16 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00