AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
...
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
071c10f94b
Removed random value.
...
compareToIgnoreCase instead of compareTo
2014-02-05 22:47:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
aed1c9b82c
Removed Extra Grids Based on API Change.
2014-02-04 10:11:29 -06:00
AlgorithmX2
26202745ad
Fix all Channel Behavior and its mis-behaving.
2014-02-02 20:30:52 -06:00
AlgorithmX2
93ac258ee7
Security Term now displays a message when there is no power.
...
Removed "No Message" Sorting.
You can no longer insert a biometric card for the Admin.
2014-02-02 13:00:57 -06:00
AlgorithmX2
35d62e4267
Fixed Another crash with Channel / Fluids.
2014-02-02 11:13:35 -06:00
AlgorithmX2
9b3a6c4a95
Fix Item Channel for Fluid Crash.
2014-02-02 10:22:55 -06:00
AlgorithmX2
5353f358e3
Removed "Player:" Debug info from log.
2014-02-01 16:26:12 -06:00
AlgorithmX2
97eaf35f6a
Security Block Fully Functional.
2014-01-31 23:37:27 -06:00
AlgorithmX2
a9629460bb
Fixed Typo REQUIRE_CHANNEL.
2014-01-31 15:12:15 -06:00
AlgorithmX2
dd37b28190
Started Working on Security Gui. (incomplete)
2014-01-31 00:33:31 -06:00
AlgorithmX2
08e232ec63
Fixed bug with Quartz Fiber Simulations.
2014-01-30 18:49:50 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
...
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
bea039c7b5
Fixed issue with Redstone Tunnels not updating properly.
2014-01-26 00:49:06 -06:00
AlgorithmX2
6ecb969801
Fixed Priority Order, Added Read/Write and some refactoring.
2014-01-26 00:48:09 -06:00
AlgorithmX2
c2f27378d0
Extended Avg for power to 40 ticks instead of 10, used better storage method as well.
2014-01-24 10:33:31 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79
ME Tunnel + Network Tool
2014-01-23 10:28:12 -06:00
AlgorithmX2
0016857b03
ME P2P tunnels
2014-01-21 22:52:33 -06:00
AlgorithmX2
d8a75f706a
Booting was wrong.
2014-01-21 09:59:07 -06:00
AlgorithmX2
edae4af8ca
Renamed QuantumLeap
2014-01-21 09:58:41 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
6e54818595
Removed random Logging.
2014-01-06 00:55:42 -06:00
AlgorithmX2
53c5285ea0
Started Working on CellWorkbench
2014-01-06 00:54:25 -06:00
AlgorithmX2
b8b37b5791
Level Emitter and Stack Watcher Implementation.
2014-01-05 02:49:08 -06:00
AlgorithmX2
f948999f10
Fix issue with a class listening to an event more then once.
2014-01-05 02:46:38 -06:00
AlgorithmX2
851d3cca7c
Security Update.
2014-01-05 02:43:49 -06:00
AlgorithmX2
3220a2e07c
API Update.
2014-01-03 12:28:52 -06:00
AlgorithmX2
0acbefbfaa
Typos eeeek
2014-01-01 15:46:16 -06:00
AlgorithmX2
d7337aeb6b
SO much loggggging.
2014-01-01 03:04:29 -06:00
AlgorithmX2
e44bd923fc
Fixed GridTickable bug.
2013-12-29 23:57:23 -06:00
AlgorithmX2
d3ab932371
Dead Vars
2013-12-28 15:05:32 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00