Commit graph

45 commits

Author SHA1 Message Date
AlgorithmX2
e0ef2f4e3d Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2 2014-08-30 20:12:25 -05:00
AlgorithmX2
804164b3bf Mimic Vanilla behavior with shift clicking. 2014-08-28 11:32:53 -05:00
AlgorithmX2
c6f6319591 Revamped Multipart Memory Usage. 2014-08-27 00:57:37 -05:00
AlgorithmX2
e4015b26e8 Store Light and Redstone Env data so to prevent cross chunk lookups. 2014-08-23 01:25:06 -05:00
AlgorithmX2
c45d7f1b71 Added Network Tool Facade Transparency Option. 2014-08-02 23:53:34 -05:00
AlgorithmX2
980dff203f IntegrationType Re-factor. 2014-07-23 17:26:23 -05:00
AlgorithmX2
3f29590fad Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
cd95eb49ff Fixed minor rendering glitch. 2014-07-12 22:23:58 -05:00
AlgorithmX2
a0c15025b7 Fixed a possible NPE in the cable rendering logic. 2014-07-02 00:05:46 -05:00
AlgorithmX2
9b65cc210d Update MFR Rednet API 2014-06-25 21:19:20 -05:00
AlgorithmX2
dd9c85e43e Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86 2014-06-20 12:12:48 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
8dcf25a652 Fixed a bug where RF and IC2 tunnels could vaporize them selves.
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
e8e97a1c20 Changed "Invalid NBT For CableBus Container" to a warning instead of a exception. 2014-05-27 16:02:15 -05:00
AlgorithmX2
82a8e2d045 Fixed http://openeye.openmods.info/crashes/df3cca6850f2c037b6adb8d8d641b22f
Improved Exception for http://openeye.openmods.info/crashes/d2df850ad1915a015a80f9f7cef56ac3
Improved Exception for http://openeye.openmods.info/crashes/c8a3f70288f017726c5acd09ea91a2b0
2014-05-24 11:02:24 -05:00
AlgorithmX2
6f96ae6074 Removed Alpha Migration.
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2
f7e638c172 changing facades now updates the world render. 2014-05-11 11:30:00 -05:00
AlgorithmX2
570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2
c11e3ba588 TESR update packets should no longer cause block updates. 2014-05-08 01:00:29 -05:00
AlgorithmX2
86c096c357 One Last fix for BC Facdes :( 2014-05-04 19:39:29 -05:00
AlgorithmX2
c904033567 Fix for FMP facade conflict. 2014-04-29 01:44:13 -05:00
AlgorithmX2
f6a132e19e Null Check. 2014-04-28 13:19:41 -05:00
AlgorithmX2
fa307b467e Facades and FMP parts can no longer overlap. 2014-04-19 23:35:48 -05:00
AlgorithmX2
79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2
37b18d77f4 Fix Block Cable Painting Support. 2014-03-26 22:27:14 -05:00
AlgorithmX2
d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
ef729e7365 Fixed casing of partChanged, and directionTo 2014-02-26 09:17:39 -06:00
AlgorithmX2
1a75097e84 Removed Block Definitions for MAC Parts.
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
3d09f6918f Storage Cache now announces changes for cell containers as they are added and removed. 2014-02-13 20:27:04 -06:00
AlgorithmX2
97269c0ffa Facades No Longer Eat Cables. 2014-02-12 00:17:44 -06:00
AlgorithmX2
df1ba5282a Facades now drop with the removal of cable. 2014-02-09 19:03:19 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2
1929579df0 Thin Facades. 2014-01-30 18:49:27 -06:00
AlgorithmX2
6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2
da5f8c4ad4 Fixed Incompatibility with FMP. 2014-01-28 21:10:23 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
53c5285ea0 Started Working on CellWorkbench 2014-01-06 00:54:25 -06:00
AlgorithmX2
d278f04a8c More rendering. 2014-01-01 03:02:25 -06:00
AlgorithmX2
2878030744 Ladders. 2013-12-28 14:54:05 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00