Commit graph

26 commits

Author SHA1 Message Date
thatsIch
7fbe9d3974 Typo stordName 2014-09-20 23:27:36 +02:00
thatsIch
1be9335570 Typo diffrent 2014-09-20 23:27:12 +02:00
thatsIch
d5223e56ea Typo IPartCollsionHelper 2014-09-20 22:20:53 +02:00
thatsIch
e8d1ddb357 Typo IConfigurableObject 2014-09-20 22:20:00 +02:00
AlgorithmX2
a1fcdcda80 Improve Crash Report for Ticking GridNodes. 2014-09-02 13:35:44 -05:00
AlgorithmX2
734663f521 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-11 00:44:00 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
08d6942643 Added all the crafting cpu "blocks" - needs textures and renders.
Updated API
2014-05-10 00:00:02 -05:00
AlgorithmX2
6b87e36bb3 Bug: #0386 - Memory Card not detect flat ME Interface
Interface parts can share Settings with bocks.
2014-05-01 00:41:19 -05:00
AlgorithmX2
a05bdd82e9 Removed Logging. 2014-03-15 23:31:23 -05:00
AlgorithmX2
d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
b23aab81e6 Memory Card can now be used on most Blocks/Parts to save/load settings. 2014-02-19 23:18:49 -06:00
AlgorithmX2
644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
ac365b28c6 Tile Saving 2014-01-30 18:50:11 -06:00
AlgorithmX2
6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
8c4798615b Its not EXTRA. 2014-01-05 02:46:54 -06:00
AlgorithmX2
f532e37986 Common Bus Features. 2013-12-29 23:57:08 -06:00
AlgorithmX2
2878030744 Ladders. 2013-12-28 14:54:05 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00