AlgorithmX2
a938bbb430
Attempted to add better Hollow cover support, didn't get far, but i'll leave my work in.
2014-08-08 01:40:49 -05:00
AlgorithmX2
c45d7f1b71
Added Network Tool Facade Transparency Option.
2014-08-02 23:53:34 -05:00
AlgorithmX2
88f2abbfd4
Fixed another FMP related Crash.
2014-07-26 16:34:26 -05:00
AlgorithmX2
6766f8f0f8
Fixed #0681 - Cable Anchors Disappear when placed on Mekanism Cable
2014-07-25 20:16:00 -05:00
AlgorithmX2
3f29590fad
Paint balls now color entities their color when they get hit for 30 or so seconds ( mostly works ).
...
Paint balls now color sheep.
The Color Applicator can now accept snow balls.
Snowballs can be used to clean paint balls, and to clean cables ( restore fluix )
Tweaks to Color API.
2014-07-20 22:45:08 -05:00
AlgorithmX2
9b65cc210d
Update MFR Rednet API
2014-06-25 21:19:20 -05:00
AlgorithmX2
dd9c85e43e
Prevent block updates while loading parts; Should fix http://openeye.openmods.info/crashes/baf3e72a51ad8a5b8680ec24a819bc86
2014-06-20 12:12:48 -05:00
AlgorithmX2
8dcf25a652
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
...
Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
6f96ae6074
Removed Alpha Migration.
...
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2
3080510317
Major Update for Cable Rendering.
...
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
0ed7cd7bb4
BC Facades work again.
2014-05-04 14:54:07 -05:00
AlgorithmX2
c904033567
Fix for FMP facade conflict.
2014-04-29 01:44:13 -05:00
AlgorithmX2
fa307b467e
Facades and FMP parts can no longer overlap.
2014-04-19 23:35:48 -05:00
AlgorithmX2
9ae63b42db
mark dirty, is not a thing!
2014-04-10 23:41:16 -05:00
AlgorithmX2
36dad44a6a
Fixed Hit Boxes on Import Bus, Interface, Storage Bus, P2P Tunnels
2014-04-10 22:54:28 -05:00
AlgorithmX2
02a8aef5a3
FMP Almost ready.
2014-04-10 21:50:27 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
919b90ea41
Fixed #0200 - Storage Bus Doesn't Connect to BC Pipe
2014-03-17 22:58:03 -05:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
...
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
4c354995c9
More FMP fixery.
2014-01-31 11:54:34 -06:00
AlgorithmX2
72ed5a46a8
FMP Build Fixed
2014-01-31 11:46:47 -06:00
AlgorithmX2
9a64980443
Build Script Update.
...
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00