Commit graph

16 commits

Author SHA1 Message Date
thatsIch
3a30c6d737 Typo getSelectedBoundingBoxsFromPool 2014-09-21 00:35:59 +02:00
thatsIch
6741c7800b Typo ticksPerRoation 2014-09-21 00:35:08 +02:00
AlgorithmX2
05c9af07e6 Added Crank Turns Stat
Added Inserted Items Stat
Added Extracted Items Stat
Added Various Achivements
2014-08-31 03:06:06 -05:00
AlgorithmX2
489d6e4262 Auto Reflection Based TileEvents. 2014-08-28 02:39:52 -05:00
AlgorithmX2
1a1025b8c9 API Synced or Spatial, also one last change with grinder. 2014-07-20 01:51:51 -05:00
AlgorithmX2
fdc263702e API Synced with Grinder canges. 2014-07-20 01:50:50 -05:00
AlgorithmX2
1ab7f7c110 Ditch AABBPool 2014-06-04 22:59:56 -05:00
AlgorithmX2
754d2c25d9 Sided Inventories now properly observe their own rotation. 2014-03-13 21:59:37 -05:00
AlgorithmX2
d8dfe3798e Re-did grinder input code. 2014-02-11 20:02:21 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2
3a0f3ee792 Changed AE Tile Event Stuff. 2014-01-26 00:46:16 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00