yueh
d5dfc31210
Rendering cleanup
...
Replaces the reflexive instantiation of the Renderes with a factory
method.
Some optimizations to the renderers to no longer push the whole OpenGL state to the stack.
General cleanup of duplicate code, etc
2015-11-16 10:52:20 +01:00
thatsIch
410d2f1e0d
final variables and parameters
...
seeing some methods it does actually help to enforce the parameters
2015-09-26 21:08:18 +02:00
thatsIch
0387d30d1c
Reduce scope of variables
2015-09-26 20:07:51 +02:00
yueh
2d7917de14
Splits AEBaseBlock into AEBaseBlock + AEBaseTileBlock
2015-06-01 19:38:46 +02:00
thatsIch
64ed05a1b4
Puts everywhere brackets
2015-04-29 18:38:24 +02:00
thatsIch
2a89bdf52a
Fixes #1118 Does not crash with invalid ItemStacks anymore
2015-03-29 12:46:55 +02:00
thatsIch
eed0c11d7f
Replaced equals enum equality check with ==
2015-01-01 21:16:04 +01:00
yueh
9b7b0fc0fb
Organize imports
2014-12-29 21:59:05 +01:00
yueh
f471513bd0
Changed access to use this qualifier
2014-12-29 15:13:47 +01:00
thatsIch
7505f9b66a
Added copyright to all java files
2014-11-14 12:03:00 +01:00
thatsIch
76b147fd5b
Improved readability of variables
...
Hopefully improved semantics of variables
Fixed typos
Added hyphenations
2014-09-28 12:21:34 +02:00
AlgorithmX2
386d18a059
Relocate Source to proper directory.
2014-09-23 19:26:27 -05:00