thatsIch
bf0de8300a
Typo tickin
2014-09-21 01:36:48 +02:00
AlgorithmX2
e0ef2f4e3d
Merge branch 'rv1' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv2
2014-08-30 20:12:25 -05:00
AlgorithmX2
590f0b5f25
Added Numerous "CanMine" Checks to part manipulation and other places.
2014-08-28 21:37:08 -05:00
AlgorithmX2
489d6e4262
Auto Reflection Based TileEvents.
2014-08-28 02:39:52 -05:00
AlgorithmX2
b2c01ddae8
Fixed Bug: #0932 - Charger creates sub-network
2014-08-18 23:45:23 -05:00
AlgorithmX2
08d6942643
Added all the crafting cpu "blocks" - needs textures and renders.
...
Updated API
2014-05-10 00:00:02 -05:00
AlgorithmX2
754d2c25d9
Sided Inventories now properly observe their own rotation.
2014-03-13 21:59:37 -05:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
97eaf35f6a
Security Block Fully Functional.
2014-01-31 23:37:27 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
...
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
3a0f3ee792
Changed AE Tile Event Stuff.
2014-01-26 00:46:16 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00