Commit graph

36 commits

Author SHA1 Message Date
AlgorithmX2
ecd7ea67b6 Localized P2P Types. 2014-01-31 11:32:30 -06:00
AlgorithmX2
8aa96bd426 ME Cables now attune to ME in stead of Items 2014-01-30 21:07:22 -06:00
AlgorithmX2
71f95b7d4e Forgot a file. 2014-01-30 13:03:40 -06:00
AlgorithmX2
c981c637f9 Massive Localization Update. 2014-01-30 12:54:32 -06:00
AlgorithmX2
b54c55a05e Moved Config File. 2014-01-30 12:50:16 -06:00
AlgorithmX2
1b6455421e Particle Settings
Grinder Fix.
2014-01-29 20:47:55 -06:00
AlgorithmX2
e7575c157b Fixed BC Power Handler. 2014-01-29 19:21:01 -06:00
AlgorithmX2
7270261963 Added Full Functional Biometric Cards 2014-01-28 23:16:10 -06:00
AlgorithmX2
699e82a889 Fixed World Unload Crash.
Fixed render crashes for items that are not available.
Parts now load properly.
2014-01-28 16:30:14 -06:00
AlgorithmX2
d65cd0d82d Added Insulation Around BC handlers.
Fixed typo in Part Material Registration.
2014-01-28 14:38:06 -06:00
AlgorithmX2
c40d6937d6 Replace Non created materials/parts with null item definitions instead of null. 2014-01-28 14:20:19 -06:00
AlgorithmX2
1a95fb5b0e Tests parts before adding them.
Proxied IC2 Events.
2014-01-28 14:08:51 -06:00
AlgorithmX2
f1aeca203d Fixed Layer Dependency Issue. 2014-01-28 13:36:05 -06:00
AlgorithmX2
373f062deb Insulated Server from Client Entities. 2014-01-28 13:27:22 -06:00
AlgorithmX2
9a64980443 Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
5a6cd05e20 Gui/Priority Tab/Storage work. 2014-01-26 00:44:50 -06:00
AlgorithmX2
2e8ffc4a09 Work on Storage Bus. 2014-01-24 10:35:58 -06:00
AlgorithmX2
1d539a33a8 Drives/Chests now charge power based on Cell Types. 2014-01-24 10:32:31 -06:00
AlgorithmX2
d6aa666068 Tunnel Registrations 2014-01-24 10:31:29 -06:00
AlgorithmX2
86e11d6e3f Colored Item Definitions 2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
53c5285ea0 Started Working on CellWorkbench 2014-01-06 00:54:25 -06:00
AlgorithmX2
851d3cca7c Security Update. 2014-01-05 02:43:49 -06:00
AlgorithmX2
f1b32b4dfa Changed to EntityPlayer instead of Player, also new Set Value Packet. 2014-01-05 02:39:48 -06:00
AlgorithmX2
35a21d472f Parts/Materials both now have better registration, and both use DamageValues. 2014-01-03 12:30:08 -06:00
AlgorithmX2
db4cf7aa5d Redstone Logic for Buses, and Part Image Button goodness 2014-01-01 23:51:41 -06:00
AlgorithmX2
084fcf7d44 Give the Service Threads Names. 2014-01-01 03:01:58 -06:00
AlgorithmX2
587fb893b4 Materials now share an ItemID, seemed silly other wise. 2014-01-01 03:01:38 -06:00
AlgorithmX2
6b37ef8847 Gui/Container over haul to get Bus Guis working. 2014-01-01 02:57:16 -06:00
AlgorithmX2
731471651f Client + Server in log. 2014-01-01 00:31:36 -06:00
AlgorithmX2
7856d13f16 Bus Guis. 2013-12-29 23:56:43 -06:00
AlgorithmX2
ad1b341ecf Interface Gui mostly done. 2013-12-28 15:03:20 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00