Commit graph

36 commits

Author SHA1 Message Date
AlgorithmX2
9f070c19c6 Opps. 2014-02-07 13:30:08 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
28fa9bfc5a Tweaked Biometric Cards for Sorting purposes. 2014-02-05 23:17:06 -06:00
AlgorithmX2
a165d533b6 Moved the rest of FMP to Init.
Updated FZ Package Name.
Repairable = false;
2014-02-04 21:17:35 -06:00
AlgorithmX2
6de529a889 Wireless Terminal now respects WAPs and distances.
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
b7d90b989d Begin work on Wireless Terminal Gui. 2014-02-02 22:33:50 -06:00
AlgorithmX2
af8e356bec Wireless block no uses placed side to orient, this is more natural for it instead of the place based version.
Added Wireless Encoder Gui to the Security Term
Security Term now only accepts Biometric Cards in the config slot.
Added Wireless Block.
Added Wireless Terminal.
Fixed Crash when loading world settings.
Configure slot of Security Block now drops on destruction.
2014-02-02 01:32:10 -06:00
AlgorithmX2
496a67abb9 Never rotate while sneaking!
Fixed Crash.
2014-02-01 20:26:30 -06:00
AlgorithmX2
a9efb2f17b Portable Cells can no store empty storage cells. 2014-02-01 16:25:56 -06:00
AlgorithmX2
764c0043d2 Network tools no longer stack. 2014-02-01 16:25:50 -06:00
AlgorithmX2
fbcee6ca12 Facade Creative Tab and Config. 2014-02-01 16:24:13 -06:00
AlgorithmX2
ee99dce791 Removed All Incomplete Items From Build.
Fixed Security GUI leaking into other Guis.
Fixed Bug in AE Fluid Stacks.
Fixed Power Drain in Matter Cannon if there is no ammo.
Fixed Not being able to store empty storage cells in Portable Cell.
Fixed Red Background on Upgrade Slots.
2014-02-01 12:13:12 -06:00
AlgorithmX2
97eaf35f6a Security Block Fully Functional. 2014-01-31 23:37:27 -06:00
AlgorithmX2
daa121b5d2 Fixed Storage Cells within Storage Cells. 2014-01-31 11:32:44 -06:00
AlgorithmX2
ecd7ea67b6 Localized P2P Types. 2014-01-31 11:32:30 -06:00
AlgorithmX2
7c9799320d IBiometricTool API Added. 2014-01-31 00:33:04 -06:00
AlgorithmX2
8653a4f79b Fixed Right Click Behavior of BiometricCard and Network tool when clicking on air. 2014-01-30 20:02:18 -06:00
AlgorithmX2
dc9a337560 Wrenches no longer rotate when sneaking. 2014-01-30 19:23:29 -06:00
AlgorithmX2
385103ffb7 Memory Cards Don't need Blocks. 2014-01-30 15:06:26 -06:00
AlgorithmX2
c981c637f9 Massive Localization Update. 2014-01-30 12:54:32 -06:00
AlgorithmX2
771ba23c0d Fixed Entropy manipulator power usage case. 2014-01-30 12:50:49 -06:00
AlgorithmX2
1b6455421e Particle Settings
Grinder Fix.
2014-01-29 20:47:55 -06:00
AlgorithmX2
bdc48457ec Missing Files :( 2014-01-28 23:28:39 -06:00
AlgorithmX2
699e82a889 Fixed World Unload Crash.
Fixed render crashes for items that are not available.
Parts now load properly.
2014-01-28 16:30:14 -06:00
AlgorithmX2
1a95fb5b0e Tests parts before adding them.
Proxied IC2 Events.
2014-01-28 14:08:51 -06:00
AlgorithmX2
9a64980443 Build Script Update.
FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2
0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
6ecb969801 Fixed Priority Order, Added Read/Write and some refactoring. 2014-01-26 00:48:09 -06:00
AlgorithmX2
5a6cd05e20 Gui/Priority Tab/Storage work. 2014-01-26 00:44:50 -06:00
AlgorithmX2
db67edffb8 Api Tweak 2014-01-23 13:41:11 -06:00
AlgorithmX2
42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2
dfbc8a6c79 ME Tunnel + Network Tool 2014-01-23 10:28:12 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2
35a21d472f Parts/Materials both now have better registration, and both use DamageValues. 2014-01-03 12:30:08 -06:00
AlgorithmX2
587fb893b4 Materials now share an ItemID, seemed silly other wise. 2014-01-01 03:01:38 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00