AlgorithmX2
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63fa1bdd66
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All Terminals / Monitors now use 0.5 ae/t
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2014-08-25 20:21:29 -05:00 |
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AlgorithmX2
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e4015b26e8
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Store Light and Redstone Env data so to prevent cross chunk lookups.
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2014-08-23 01:25:06 -05:00 |
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AlgorithmX2
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642a7f162f
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All terminals can now have their texture rotated based on placement ( and some with the wrench )
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2014-07-19 16:01:24 -05:00 |
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AlgorithmX2
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f3faba1038
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All Monitors now adjust their light output based on opacity of the block in front of them.
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2014-07-11 20:28:46 -05:00 |
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AlgorithmX2
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fafa79e657
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Monitors now use render caching.
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2014-04-24 02:14:07 -05:00 |
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AlgorithmX2
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572352c18e
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Networks now run at 1x speed.
Illuminated Panels now use proper channel and power settings.
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2014-04-17 19:44:51 -05:00 |
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AlgorithmX2
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ac0c562b02
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Fixed Channel requirements for illuminated panels.
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2014-04-09 14:22:36 -05:00 |
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AlgorithmX2
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302a41ac76
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Added Crystal Growth Accelerator.
Fixed Missing Textures.
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2014-02-22 16:14:43 -06:00 |
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AlgorithmX2
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b23aab81e6
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Memory Card can now be used on most Blocks/Parts to save/load settings.
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2014-02-19 23:18:49 -06:00 |
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AlgorithmX2
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d50c7f6312
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Ported to 1.7
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2014-02-08 19:34:52 -06:00 |
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AlgorithmX2
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e436dca760
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Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
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2014-02-06 23:51:19 -06:00 |
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AlgorithmX2
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a9629460bb
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Fixed Typo REQUIRE_CHANNEL.
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2014-01-31 15:12:15 -06:00 |
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AlgorithmX2
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42424f80c8
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Refactoring API stuff
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2014-01-23 13:02:48 -06:00 |
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algorithmx2
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e9acdcbee2
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AE2 First Commit, the dawn of 1.7 hast arrived.
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2013-12-27 16:59:59 -06:00 |
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