Commit graph

21 commits

Author SHA1 Message Date
AlgorithmX2
c62f415648 Power Event should fire when power becomes available, even if the networks idle cost is 0. 2014-09-11 22:55:14 -05:00
AlgorithmX2
50b0285c15 Some refactoring. 2014-07-23 14:20:47 -05:00
AlgorithmX2
af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2
781936dcc1 Fixed a bug where quartz fiber would de register if 2 nodes were on the same grid. 2014-07-11 19:00:37 -05:00
AlgorithmX2
fbe4eebe17 Prioritize powered networks, fixes a glitch with tunnels connecting. 2014-06-08 11:26:33 -05:00
AlgorithmX2
9ae4ce54d1 Energy Acceptor can now accept RF into the network buffer. 2014-06-06 21:08:14 -05:00
AlgorithmX2
ea7e4b68bb Fixed issue with lower power drains appearing to be "Free power" 2014-04-22 21:55:06 -05:00
AlgorithmX2
740e9e27bf Fixed Bug: #0251 - Max Power De-Synced from network components. 2014-03-29 04:03:35 -05:00
AlgorithmX2
a475a3e91f Resolved #0202 - The question of cable power usage.
Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
ca46b3e2d9 Fixed Infinite Power Bug with Energy Acceptor. 2014-03-11 20:54:04 -05:00
AlgorithmX2
adb03c45c6 Added Current/Max Power to Network Tool.
Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2
eb15bd3a68 Added Energy Watcher API
Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
071c10f94b Removed random value.
compareToIgnoreCase instead of compareTo
2014-02-05 22:47:52 -06:00
AlgorithmX2
f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
aed1c9b82c Removed Extra Grids Based on API Change. 2014-02-04 10:11:29 -06:00
AlgorithmX2
08e232ec63 Fixed bug with Quartz Fiber Simulations. 2014-01-30 18:49:50 -06:00
AlgorithmX2
c2f27378d0 Extended Avg for power to 40 ticks instead of 10, used better storage method as well. 2014-01-24 10:33:31 -06:00
AlgorithmX2
834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
algorithmx2
e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00