Commit graph

174 commits

Author SHA1 Message Date
yueh
1760113cd4 Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) 2017-01-31 12:17:32 +01:00
yueh
ab89278274 Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2016-12-31 16:01:29 +01:00
yueh
2ab0528015 Fixes #2724: Use capitalized oredict name for dyes, not uppercase. 2016-12-29 15:50:02 +01:00
yueh
a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
dshadowwolf
6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh
f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
Sebastian Hartte
2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte
efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. 2016-11-06 02:17:25 +01:00
Sebastian Hartte
7f02562e0c Fixes sidedness issues when starting up the server. 2016-11-04 21:02:10 +01:00
shartte
f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
Sebastian Hartte
2fe5a3cef8 Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. 2016-11-02 01:43:01 +01:00
yueh
a3c33d5323 Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
Sebastian Hartte
c7eb696d60 Further improves robustness of facades. 2016-10-30 23:42:14 +01:00
Sebastian Hartte
971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
Sebastian Hartte
53c32cc296 #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. 2016-10-30 02:38:20 +02:00
Sebastian Hartte
c23f11d8a1 Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March. 2016-10-28 23:06:52 +02:00
yueh
a1ae91af76 Closes #2501: Hide substitution buttons for processing
Hides the substition button in processing mode to avoid confusion as it is
not usable there as well as not showing it as part of the tooltip.
Further it ensures that patterns are encoded with the setting being
disabled, should we add the support later without breaking existing
setups.
2016-10-24 11:39:59 +02:00
Sebastian Hartte
1786a3c069 Fixes #2451: Removed dependency from ModelResourceLocation for Server. 2016-10-18 08:43:38 +02:00
Sebastian Hartte
35542207d8 Fixes #2471: PacketClick processing on the server was broken by the fix for #2463 2016-10-18 00:32:06 +02:00
yueh
41b8754130 Fixes #2484: Return a copied itemstack to prevent forge from consuming it. 2016-10-17 12:31:55 +02:00
Sebastian Hartte
efaf308a94 Fixes #2465: Disable use of blocks that have extended block state for facades since we have no way of actually providing the extended block state. 2016-10-15 14:32:25 +02:00
Sebastian Hartte
c590e7f6e6 Fixes #2377: Paint blocks now render correctly. 2016-10-15 11:50:55 +02:00
Sebastian Hartte
202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte
cfbc6b4543 Modified spatial cells such that they anchor the spatial dimension @ 0,64,0.
Fixes #1712
2016-10-13 20:55:46 +02:00
Sebastian Hartte
e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte
55d66be929 Fixes #2448: Facades items and blocks now use the same algorithm to determine the block texture.
Facades will now use the correct side to determine the texture to use, and will fall back to general quads.
Fixed crafting of facades on the server by removing the check for model simplicity.
2016-10-09 21:59:56 +02:00
yueh
4cb7a9e6f4 Fixes #2434: Set default pickup delay to custom entities. 2016-10-04 19:18:56 +02:00
Sebastian Hartte
2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte
9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte
84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
Sebastian Hartte
7cdbe431e5 Slight clean up for the PartType enumeration. Extracted reflection logic for finding part models into a separate class. Removed unnecessary fields and clarified constructor argument. 2016-10-01 16:01:22 +02:00
yueh
71396637e3 Organise imports 2016-09-17 17:05:07 +02:00
yueh
93145750c0 Added missing file headers 2016-09-17 16:00:37 +02:00
yueh
f185bc07a6 Capitalised enums to match conventions 2016-09-17 15:06:00 +02:00
Sebastian Hartte
7584d00681 Added crafting monitor item TESR (refactored out item rendering of that kind into a shared class).
Fixes server startup issues due to sidedness.
2016-09-14 00:50:02 +02:00
Sebastian Hartte
11625ea240 Remove custom packet send to server for part placement since this is triggered again on the server automatically by forge. 2016-09-12 20:52:32 +02:00
Sebastian Hartte
6a5add38e2 Fixes incorrect onItemUse declaration, which in turn fixes the color applicator. 2016-09-12 01:46:55 +02:00
Sebastian Hartte
3403e47b02 Fixes vibrant quartz glass using the wrong model.
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte
7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte
5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00
Sebastian Hartte
730f5c5d6d Added conversion monitor item model. 2016-08-27 10:30:41 +02:00
Sebastian Hartte
71a88aa668 Implemented item models for cables. 2016-08-26 19:07:15 +02:00
Sebastian Hartte
d65263f319 Re-enabled custom dispenser behavior and added a convenience registration function for it. 2016-08-26 12:42:21 +02:00
shartte
e276aa682f Replaced all instances of Guava's Optional type with Java 8's Optional type, as discussed in #81. (#90) 2016-08-26 12:42:21 +02:00
shartte
6f2bbfab4c Major Refactoring of Bootstrap Code (#75)
- Refactored boostrap code:
  * Completely reworked item/block/tile registration.
  * Fixed server side startup.
  * Fixed server side startup.
  * More documentation.
  * More heavy cleanup
  * More cleanups.
  * Major refactoring of state mapping and fixes a lot of other issue related to item rendering.
  * Fixes sky chest item models (no item TESR).
  * Only use CachingRotatingBakedModel for tile entities automatically.
  Fix default rotation of quartz pillar for item model.
  * Used method reference instead of lambda for ItemMeshDefinition for multiparts.
  * Removed unnecessary IHasSpecialItemModel
  * Removed unused IconReg class.
  * Updated resource pack version.
2016-08-26 12:42:21 +02:00
dpeter99
86083712ad Item Fixes (More)
- fixed ItemCristalSeed in code please look at that if it is correct :)
- fixed stairs
- added crank item texture
2016-08-22 11:14:09 +02:00