AlgorithmX2
b8a8f2f202
Crafting is now possible ( not complete but possible )
2014-06-19 01:28:45 -05:00
AlgorithmX2
92f728be67
Crafting Calculator mostly works now - is missing features however.
2014-06-16 00:48:43 -05:00
AlgorithmX2
734663f521
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-11 00:44:00 -05:00
AlgorithmX2
d807812bc8
Buffer changes from Interest List.
2014-06-10 12:16:14 -05:00
AlgorithmX2
652d2e6018
Also Cables no longer glow in the dark :P
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
core/localization/GuiText.java
2014-06-08 21:13:53 -05:00
AlgorithmX2
8dcf25a652
Fixed a bug where RF and IC2 tunnels could vaporize them selves.
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Fixed Bug: #0514 - An unknown error occurs frequently
2014-06-08 18:10:19 -05:00
AlgorithmX2
fbe4eebe17
Prioritize powered networks, fixes a glitch with tunnels connecting.
2014-06-08 11:26:33 -05:00
AlgorithmX2
44986692ef
Pattern progress.
2014-06-08 11:25:46 -05:00
AlgorithmX2
03330d02ba
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-06-06 21:10:26 -05:00
AlgorithmX2
9ae4ce54d1
Energy Acceptor can now accept RF into the network buffer.
2014-06-06 21:08:14 -05:00
AlgorithmX2
3b394face2
More work on crafting calculations.
2014-06-05 23:26:01 -05:00
AlgorithmX2
ef4cab8f61
Storage grid can now properly see crafting grid.
2014-05-22 21:42:27 -05:00
AlgorithmX2
24e76e5a88
Crafting Cache Registered and added events.
2014-05-19 23:13:12 -05:00
AlgorithmX2
68993534d9
Slowly working towards crafting.
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Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
Conflicts:
client/gui/widgets/GuiImgButton.java
core/localization/ButtonToolTips.java
2014-05-18 20:05:03 -05:00
AlgorithmX2
b15d3af12b
Crafting CPU basics.
2014-05-17 22:19:23 -05:00
AlgorithmX2
25a588f303
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
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Conflicts:
container/AEBaseContainer.java
core/sync/AppEngPacketHandlerBase.java
2014-05-13 19:25:07 -05:00
AlgorithmX2
14b7fe8a42
Add better custom security features.
2014-05-12 23:15:46 -05:00
AlgorithmX2
2bba4740a9
removed "___ reports to use MC ticking, but also requests Network Based Ticking."
2014-05-12 21:19:18 -05:00
AlgorithmX2
f031972fcd
Started working on crafting infrastructure and C-Cpus
2014-05-08 23:10:12 -05:00
AlgorithmX2
ea7e4b68bb
Fixed issue with lower power drains appearing to be "Free power"
2014-04-22 21:55:06 -05:00
AlgorithmX2
021e924098
Fixed issue with error prone Grid Visitors.
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Increased Channel update speed.
Renamed Controller Method.
2014-04-22 21:49:03 -05:00
AlgorithmX2
3d06bb3ba5
Fixed bug with Import Bus with 4 accelerators only pulling 64 items. ( should be 96 )
2014-04-17 22:52:21 -05:00
AlgorithmX2
2450267957
You don't have to be active to be removed, that's silly
2014-04-09 19:52:31 -05:00
AlgorithmX2
740e9e27bf
Fixed Bug: #0251 - Max Power De-Synced from network components.
2014-03-29 04:03:35 -05:00
AlgorithmX2
c40c81070c
All Terminals now can be opened in low power / channel state and show dark slots.
2014-03-27 23:31:06 -05:00
AlgorithmX2
37b18d77f4
Fix Block Cable Painting Support.
2014-03-26 22:27:14 -05:00
AlgorithmX2
a475a3e91f
Resolved #0202 - The question of cable power usage.
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Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
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Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
ca46b3e2d9
Fixed Infinite Power Bug with Energy Acceptor.
2014-03-11 20:54:04 -05:00
AlgorithmX2
f918147b46
Fixed Spatial Pylon Initialization Bug.
2014-03-07 00:15:25 -06:00
AlgorithmX2
adb03c45c6
Added Current/Max Power to Network Tool.
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Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2
040e948d8e
Removed Dropped Features.
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Implemented Spatial Storage.
Fixed bug with ME Chest saying the cell was un-readable.
2014-03-05 01:27:42 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
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Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
616a613a1e
Fortify Inheritance!
2014-02-21 15:04:51 -06:00
AlgorithmX2
cf6b0986fc
Fortify ItemLists.
2014-02-21 14:36:40 -06:00
AlgorithmX2
eb15bd3a68
Added Energy Watcher API
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Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2
b77cd21628
Removed Connection Logging 2.0.
2014-02-18 11:44:15 -06:00
AlgorithmX2
f6a7e01d7f
Removed Logging for Connections.
2014-02-18 10:04:07 -06:00
AlgorithmX2
8808ca63c3
Alerting a non Alertable tile no longer crashes.
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Planes can no longer pick up Item Entities without power.
2014-02-14 00:25:49 -06:00
AlgorithmX2
7cf155b520
Fixed Crash in storage code.
2014-02-13 23:27:42 -06:00
AlgorithmX2
3d09f6918f
Storage Cache now announces changes for cell containers as they are added and removed.
2014-02-13 20:27:04 -06:00
AlgorithmX2
ae3e240080
Fixed Alertable
2014-02-11 22:43:17 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
071c10f94b
Removed random value.
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compareToIgnoreCase instead of compareTo
2014-02-05 22:47:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
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onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
aed1c9b82c
Removed Extra Grids Based on API Change.
2014-02-04 10:11:29 -06:00
AlgorithmX2
35d62e4267
Fixed Another crash with Channel / Fluids.
2014-02-02 11:13:35 -06:00
AlgorithmX2
9b3a6c4a95
Fix Item Channel for Fluid Crash.
2014-02-02 10:22:55 -06:00