AlgorithmX2
f7e638c172
changing facades now updates the world render.
2014-05-11 11:30:00 -05:00
AlgorithmX2
570f098f81
Fixed a few more rendering/visual update glitches.
2014-05-10 13:27:48 -05:00
AlgorithmX2
c11e3ba588
TESR update packets should no longer cause block updates.
2014-05-08 01:00:29 -05:00
AlgorithmX2
86c096c357
One Last fix for BC Facdes :(
2014-05-04 19:39:29 -05:00
AlgorithmX2
c904033567
Fix for FMP facade conflict.
2014-04-29 01:44:13 -05:00
AlgorithmX2
f6a132e19e
Null Check.
2014-04-28 13:19:41 -05:00
AlgorithmX2
fa307b467e
Facades and FMP parts can no longer overlap.
2014-04-19 23:35:48 -05:00
AlgorithmX2
79bbdd0bd1
host now responsible for cleanup, fixes onWrench MultiPart deletion.
2014-04-10 15:01:04 -05:00
AlgorithmX2
37b18d77f4
Fix Block Cable Painting Support.
2014-03-26 22:27:14 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
...
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
ef729e7365
Fixed casing of partChanged, and directionTo
2014-02-26 09:17:39 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
3d09f6918f
Storage Cache now announces changes for cell containers as they are added and removed.
2014-02-13 20:27:04 -06:00
AlgorithmX2
97269c0ffa
Facades No Longer Eat Cables.
2014-02-12 00:17:44 -06:00
AlgorithmX2
df1ba5282a
Facades now drop with the removal of cable.
2014-02-09 19:03:19 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
...
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
1929579df0
Thin Facades.
2014-01-30 18:49:27 -06:00
AlgorithmX2
6583ce8626
Dense/Cable can be defined more definitively by the Part Framework.
2014-01-30 12:54:09 -06:00
AlgorithmX2
da5f8c4ad4
Fixed Incompatibility with FMP.
2014-01-28 21:10:23 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
...
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
53c5285ea0
Started Working on CellWorkbench
2014-01-06 00:54:25 -06:00
AlgorithmX2
d278f04a8c
More rendering.
2014-01-01 03:02:25 -06:00
AlgorithmX2
2878030744
Ladders.
2013-12-28 14:54:05 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00