Commit graph

29 commits

Author SHA1 Message Date
AlgorithmX2 f7e638c172 changing facades now updates the world render. 2014-05-11 11:30:00 -05:00
AlgorithmX2 570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2 c11e3ba588 TESR update packets should no longer cause block updates. 2014-05-08 01:00:29 -05:00
AlgorithmX2 86c096c357 One Last fix for BC Facdes :( 2014-05-04 19:39:29 -05:00
AlgorithmX2 c904033567 Fix for FMP facade conflict. 2014-04-29 01:44:13 -05:00
AlgorithmX2 f6a132e19e Null Check. 2014-04-28 13:19:41 -05:00
AlgorithmX2 fa307b467e Facades and FMP parts can no longer overlap. 2014-04-19 23:35:48 -05:00
AlgorithmX2 79bbdd0bd1 host now responsible for cleanup, fixes onWrench MultiPart deletion. 2014-04-10 15:01:04 -05:00
AlgorithmX2 37b18d77f4 Fix Block Cable Painting Support. 2014-03-26 22:27:14 -05:00
AlgorithmX2 d4ff8e731d Added Meteorite Spawn Distance Setting.
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2 ef729e7365 Fixed casing of partChanged, and directionTo 2014-02-26 09:17:39 -06:00
AlgorithmX2 1a75097e84 Removed Block Definitions for MAC Parts.
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2 3d09f6918f Storage Cache now announces changes for cell containers as they are added and removed. 2014-02-13 20:27:04 -06:00
AlgorithmX2 97269c0ffa Facades No Longer Eat Cables. 2014-02-12 00:17:44 -06:00
AlgorithmX2 df1ba5282a Facades now drop with the removal of cable. 2014-02-09 19:03:19 -06:00
AlgorithmX2 d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2 e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2 f295669e6e TESR should use less CPU when no-op.
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2 8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00
AlgorithmX2 1929579df0 Thin Facades. 2014-01-30 18:49:27 -06:00
AlgorithmX2 6583ce8626 Dense/Cable can be defined more definitively by the Part Framework. 2014-01-30 12:54:09 -06:00
AlgorithmX2 da5f8c4ad4 Fixed Incompatibility with FMP. 2014-01-28 21:10:23 -06:00
AlgorithmX2 0f75db5e80 Pretty much all of security minus the gui.
and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2 42424f80c8 Refactoring API stuff 2014-01-23 13:02:48 -06:00
AlgorithmX2 834e9c04c5 Err too much. 2014-01-20 10:41:37 -06:00
AlgorithmX2 53c5285ea0 Started Working on CellWorkbench 2014-01-06 00:54:25 -06:00
AlgorithmX2 d278f04a8c More rendering. 2014-01-01 03:02:25 -06:00
AlgorithmX2 2878030744 Ladders. 2013-12-28 14:54:05 -06:00
algorithmx2 e9acdcbee2 AE2 First Commit, the dawn of 1.7 hast arrived. 2013-12-27 16:59:59 -06:00