Commit graph

62 commits

Author SHA1 Message Date
thatsIch
e9f5ba8069 Typo Flipable 2014-09-21 03:01:26 +02:00
thatsIch
581093665b Typo rendereGlassConection 2014-09-21 02:34:42 +02:00
thatsIch
ff6fcb3569 Typo varient 2014-09-21 02:16:34 +02:00
thatsIch
84ca94014c Typo renderCoveredConection 2014-09-21 01:51:06 +02:00
thatsIch
b617b0cc60 Typo renderDenseConection 2014-09-21 01:50:41 +02:00
thatsIch
ea1ff1dce1 Typo aquired 2014-09-21 01:22:05 +02:00
thatsIch
13e1bc772d Typo FlipableIcon 2014-09-20 23:22:45 +02:00
thatsIch
d2326de512 Typo GridFlags.PREFERED 2014-09-20 22:39:37 +02:00
thatsIch
7117fe44b3 Typo useSimpliedRendering 2014-09-20 22:29:30 +02:00
thatsIch
d5223e56ea Typo IPartCollsionHelper 2014-09-20 22:20:53 +02:00
AlgorithmX2
639f99e6ce Dense Cables now use Simplified Lighting Model. 2014-09-12 13:27:04 -05:00
AlgorithmX2
3329d9455b Fixed Bug: #1055 - Some texture issue 2014-09-11 20:54:52 -05:00
AlgorithmX2
f713883688 Fix a single side of smart/dense texture being ill-rotated. 2014-08-10 00:15:14 -05:00
AlgorithmX2
ae220a36c8 Fixed Bug: #0791 - Smart/Covered Cables textures don't connect correctly 2014-08-02 00:38:29 -05:00
AlgorithmX2
82d1f8f506 Fixed a crash when writing NBT. 2014-07-23 23:20:32 -05:00
AlgorithmX2
d9a747d26b Changed Grid Flags 2014-07-23 13:55:20 -05:00
AlgorithmX2
6aab1c2e35 Show Channel Usage for smart and dense cable in Waila.
Waila Plugin now works when parts are in FMP Tiles.
2014-07-22 00:47:24 -05:00
AlgorithmX2
af3a9f29b6 Added Feature: #0565 - Charge Energy Cells thru Quartz Fiber 2014-07-19 17:48:57 -05:00
AlgorithmX2
4e3d829f38 Smart cables color update revisited! 2014-07-16 20:35:06 -05:00
AlgorithmX2
ead5e65a0e Fixed Bug: #0648 - Color Applicator knocks of Facades 2014-07-16 19:06:04 -05:00
AlgorithmX2
71aed561d4 Switch Channel Renders to Dark variant instead of Medium variant. 2014-07-14 22:30:53 -05:00
AlgorithmX2
5c098544f2 Minor adjustment to make certain routes preferred over others. 2014-07-13 15:45:00 -05:00
AlgorithmX2
8705180bae Removed Lumen Cable. 2014-07-01 20:32:27 -05:00
AlgorithmX2
fdf3272fe0 Added Molecular Assembler Render. 2014-06-23 22:55:16 -05:00
AlgorithmX2
734663f521 Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1 2014-06-11 00:44:00 -05:00
AlgorithmX2
7e737966b8 Fix for Cable BB Update. 2014-06-11 00:20:25 -05:00
AlgorithmX2
bbfa43dd92 Breaking and Damaging Particles for cables now work properly.
Breaking Animation now works on Cables as expected.
Cable now has a bounding box where it touches parts.
2014-06-11 00:14:37 -05:00
AlgorithmX2
652d2e6018 Also Cables no longer glow in the dark :P
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1

Conflicts:
	core/localization/GuiText.java
2014-06-08 21:13:53 -05:00
AlgorithmX2
fa376237fd remove unused variable, and added lumen cable. 2014-05-25 17:43:17 -05:00
AlgorithmX2
6f96ae6074 Removed Alpha Migration.
Fixed a crash when AE is rendering as a FMP Part.
Meteorite Loot is now less random.
Added support for CLApi ( might be neat as it develops )
2014-05-15 21:18:30 -05:00
AlgorithmX2
570f098f81 Fixed a few more rendering/visual update glitches. 2014-05-10 13:27:48 -05:00
AlgorithmX2
1ba7feac9f Fixed minor render issue with glass cables connected to machines. 2014-05-09 20:29:24 -05:00
AlgorithmX2
e60faf5ab0 Remove Meta values from Config.
Fixed a number of rendering gltiches with Smart/Covered Cables
2014-05-06 00:16:29 -05:00
AlgorithmX2
3080510317 Major Update for Cable Rendering.
TESRs will are no longer used if the tile contains no dynamic renders.
Added alpha pass rendering for stained glass.
Enabled Stained Glass facades.
Cables / Facades have less geometry by hiding faces on connected boxes.
Added AlphaPass Option to disable AlphaPass Cables rendering ( fixes crash with Immbis Microblocks. )
2014-05-04 19:51:05 -05:00
AlgorithmX2
a29afb9dd9 Fiber don't use power. 2014-04-26 21:53:30 -05:00
AlgorithmX2
37b18d77f4 Fix Block Cable Painting Support. 2014-03-26 22:27:14 -05:00
AlgorithmX2
a475a3e91f Resolved #0202 - The question of cable power usage.
Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
921c681b47 Buses now render properly in Item Frames.
Fixed Issue with Storage Monitor Renders.
Fixed  a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
644217baf5 Cache Lighting Data. 2014-02-15 00:30:06 -06:00
AlgorithmX2
480f4b8180 Cables now use simplified rendering. 2014-02-13 23:32:35 -06:00
AlgorithmX2
61d79900db Adjusted ItemStack render for all cables. 2014-02-11 20:31:08 -06:00
AlgorithmX2
d14d1c6f07 Fixed render glitch with dense cable and buses. 2014-02-11 20:01:55 -06:00
AlgorithmX2
a020e11849 Fixed Channels for Real. 2014-02-09 16:53:11 -06:00
AlgorithmX2
9dd497fde4 Channels Render again. 2014-02-09 15:38:45 -06:00
AlgorithmX2
9c1b45078b Fixed Covered/Smart Cable rendering bug. 2014-02-09 12:57:27 -06:00
AlgorithmX2
d50c7f6312 Ported to 1.7 2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760 Fixed bug with Energy Inject/Extract Averages.
SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
01684cf7c7 Fixed Covered Cable Rendering glitch. 2014-02-04 18:49:33 -06:00
AlgorithmX2
6de529a889 Wireless Terminal now respects WAPs and distances.
Finished Wireless Terminal.
Added WAP Gui.
Added Battery Config.
Added Wireless Config.
Fixed bug with dense cable channels, and the controller.
2014-02-03 22:23:14 -06:00
AlgorithmX2
8460cffd6c Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses. 2014-01-31 11:11:50 -06:00