AlgorithmX2
2bba4740a9
removed "___ reports to use MC ticking, but also requests Network Based Ticking."
2014-05-12 21:19:18 -05:00
AlgorithmX2
ea7e4b68bb
Fixed issue with lower power drains appearing to be "Free power"
2014-04-22 21:55:06 -05:00
AlgorithmX2
021e924098
Fixed issue with error prone Grid Visitors.
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Increased Channel update speed.
Renamed Controller Method.
2014-04-22 21:49:03 -05:00
AlgorithmX2
3d06bb3ba5
Fixed bug with Import Bus with 4 accelerators only pulling 64 items. ( should be 96 )
2014-04-17 22:52:21 -05:00
AlgorithmX2
2450267957
You don't have to be active to be removed, that's silly
2014-04-09 19:52:31 -05:00
AlgorithmX2
740e9e27bf
Fixed Bug: #0251 - Max Power De-Synced from network components.
2014-03-29 04:03:35 -05:00
AlgorithmX2
c40c81070c
All Terminals now can be opened in low power / channel state and show dark slots.
2014-03-27 23:31:06 -05:00
AlgorithmX2
37b18d77f4
Fix Block Cable Painting Support.
2014-03-26 22:27:14 -05:00
AlgorithmX2
a475a3e91f
Resolved #0202 - The question of cable power usage.
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Cables no longer use power.
Each channel on a block now consumes 1 / 128 AE/t
2014-03-17 22:58:58 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
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Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
ca46b3e2d9
Fixed Infinite Power Bug with Energy Acceptor.
2014-03-11 20:54:04 -05:00
AlgorithmX2
f918147b46
Fixed Spatial Pylon Initialization Bug.
2014-03-07 00:15:25 -06:00
AlgorithmX2
adb03c45c6
Added Current/Max Power to Network Tool.
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Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2
040e948d8e
Removed Dropped Features.
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Implemented Spatial Storage.
Fixed bug with ME Chest saying the cell was un-readable.
2014-03-05 01:27:42 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
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Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
616a613a1e
Fortify Inheritance!
2014-02-21 15:04:51 -06:00
AlgorithmX2
cf6b0986fc
Fortify ItemLists.
2014-02-21 14:36:40 -06:00
AlgorithmX2
eb15bd3a68
Added Energy Watcher API
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Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2
b77cd21628
Removed Connection Logging 2.0.
2014-02-18 11:44:15 -06:00
AlgorithmX2
f6a7e01d7f
Removed Logging for Connections.
2014-02-18 10:04:07 -06:00
AlgorithmX2
8808ca63c3
Alerting a non Alertable tile no longer crashes.
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Planes can no longer pick up Item Entities without power.
2014-02-14 00:25:49 -06:00
AlgorithmX2
7cf155b520
Fixed Crash in storage code.
2014-02-13 23:27:42 -06:00
AlgorithmX2
3d09f6918f
Storage Cache now announces changes for cell containers as they are added and removed.
2014-02-13 20:27:04 -06:00
AlgorithmX2
ae3e240080
Fixed Alertable
2014-02-11 22:43:17 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
071c10f94b
Removed random value.
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compareToIgnoreCase instead of compareTo
2014-02-05 22:47:52 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
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onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
aed1c9b82c
Removed Extra Grids Based on API Change.
2014-02-04 10:11:29 -06:00
AlgorithmX2
35d62e4267
Fixed Another crash with Channel / Fluids.
2014-02-02 11:13:35 -06:00
AlgorithmX2
9b3a6c4a95
Fix Item Channel for Fluid Crash.
2014-02-02 10:22:55 -06:00
AlgorithmX2
a9629460bb
Fixed Typo REQUIRE_CHANNEL.
2014-01-31 15:12:15 -06:00
AlgorithmX2
08e232ec63
Fixed bug with Quartz Fiber Simulations.
2014-01-30 18:49:50 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
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and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
bea039c7b5
Fixed issue with Redstone Tunnels not updating properly.
2014-01-26 00:49:06 -06:00
AlgorithmX2
c2f27378d0
Extended Avg for power to 40 ticks instead of 10, used better storage method as well.
2014-01-24 10:33:31 -06:00
AlgorithmX2
dfbc8a6c79
ME Tunnel + Network Tool
2014-01-23 10:28:12 -06:00
AlgorithmX2
0016857b03
ME P2P tunnels
2014-01-21 22:52:33 -06:00
AlgorithmX2
d8a75f706a
Booting was wrong.
2014-01-21 09:59:07 -06:00
AlgorithmX2
edae4af8ca
Renamed QuantumLeap
2014-01-21 09:58:41 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
b8b37b5791
Level Emitter and Stack Watcher Implementation.
2014-01-05 02:49:08 -06:00
AlgorithmX2
851d3cca7c
Security Update.
2014-01-05 02:43:49 -06:00
AlgorithmX2
3220a2e07c
API Update.
2014-01-03 12:28:52 -06:00
AlgorithmX2
0acbefbfaa
Typos eeeek
2014-01-01 15:46:16 -06:00
AlgorithmX2
e44bd923fc
Fixed GridTickable bug.
2013-12-29 23:57:23 -06:00
AlgorithmX2
d3ab932371
Dead Vars
2013-12-28 15:05:32 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00