/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.Random; import org.lwjgl.opengl.GL11; import net.minecraft.block.Block; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.block.model.ModelResourceLocation; import net.minecraft.client.renderer.color.IBlockColor; import net.minecraft.client.renderer.color.IItemColor; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.EnumHand; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.client.event.ModelBakeEvent; import net.minecraftforge.client.event.MouseEvent; import net.minecraftforge.client.event.RenderLivingEvent; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.fml.common.eventhandler.SubscribeEvent; import appeng.api.parts.CableRenderMode; import appeng.api.util.AEColor; import appeng.block.AEBaseBlock; import appeng.client.render.effects.AssemblerFX; import appeng.client.render.effects.CraftingFx; import appeng.client.render.effects.EnergyFx; import appeng.client.render.effects.LightningArcFX; import appeng.client.render.effects.LightningFX; import appeng.client.render.effects.VibrantFX; import appeng.core.AEConfig; import appeng.core.AELog; import appeng.core.Api; import appeng.core.CommonHelper; import appeng.core.features.IAEFeature; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.PacketAssemblerAnimation; import appeng.core.sync.packets.PacketValueConfig; import appeng.entity.EntityFloatingItem; import appeng.entity.EntityTinyTNTPrimed; import appeng.entity.RenderFloatingItem; import appeng.entity.RenderTinyTNTPrimed; import appeng.helpers.IMouseWheelItem; import appeng.hooks.TickHandler; import appeng.hooks.TickHandler.PlayerColor; import appeng.items.misc.ItemPaintBall; import appeng.server.ServerHelper; import appeng.transformer.MissingCoreMod; import appeng.util.Platform; public class ClientHelper extends ServerHelper { @Override public void preinit() { MinecraftForge.EVENT_BUS.register( this ); } @Override public void init() { // final Block fluixBlock = GameRegistry.findBlock( "appliedenergistics2", "fluix" ); // Item fluixItem = Item.getItemFromBlock( fluixBlock ); // ModelResourceLocation itemModelResourceLocation = new ModelResourceLocation( "appliedenergistics2:fluix", // "inventory" ); // final int DEFAULT_ITEM_SUBTYPE = 0; // final ItemModelMesher mesher = Minecraft.getMinecraft().getRenderItem().getItemModelMesher(); // // mesher.register( fluixItem, DEFAULT_ITEM_SUBTYPE, itemModelResourceLocation ); // // final ResourceLocation resource = new ResourceLocation( "appliedenergistics2", "stair.fluix" ); // final ModelResourceLocation fluixStairModel = new ModelResourceLocation( resource, "inventory" ); // AELog.info( "FluixStairModel: " + fluixStairModel ); // // final Set items = AEApi.instance().definitions().blocks().fluixStair().maybeItem().asSet(); // for( Item item : items ) // { // AELog.info( "Registering with %s with unlocalized %s", item, item.getUnlocalizedName() ); // mesher.register( item, DEFAULT_ITEM_SUBTYPE, fluixStairModel ); // } for( IAEFeature feature : Api.INSTANCE.definitions().getFeatureRegistry().getRegisteredFeatures() ) { if( feature instanceof AEBaseBlock ) { Minecraft.getMinecraft().getBlockColors().registerBlockColorHandler( new AEBaseBlockColor(), ( Block ) feature ); } } Minecraft.getMinecraft().getItemColors().registerItemColorHandler( new ItemPaintBallColor(), Api.INSTANCE.definitions().items().paintBall().maybeItem().get() ); } @Override public World getWorld() { if( Platform.isClient() ) { return Minecraft.getMinecraft().theWorld; } else { return super.getWorld(); } } @Override public void bindTileEntitySpecialRenderer( final Class tile, final AEBaseBlock blk ) { } @Override public List getPlayers() { if( Platform.isClient() ) { final List o = new ArrayList<>(); o.add( Minecraft.getMinecraft().thePlayer ); return o; } else { return super.getPlayers(); } } @Override public void spawnEffect( final EffectType effect, final World worldObj, final double posX, final double posY, final double posZ, final Object o ) { if( AEConfig.instance.enableEffects ) { switch( effect ) { case Assembler: this.spawnAssembler( worldObj, posX, posY, posZ, o ); return; case Vibrant: this.spawnVibrant( worldObj, posX, posY, posZ ); return; case Crafting: this.spawnCrafting( worldObj, posX, posY, posZ ); return; case Energy: this.spawnEnergy( worldObj, posX, posY, posZ ); return; case Lightning: this.spawnLightning( worldObj, posX, posY, posZ ); return; case LightningArc: this.spawnLightningArc( worldObj, posX, posY, posZ, (Vec3d) o ); return; default: } } } @Override public boolean shouldAddParticles( final Random r ) { final int setting = Minecraft.getMinecraft().gameSettings.particleSetting; if( setting == 2 ) { return false; } if( setting == 0 ) { return true; } return r.nextInt( 2 * ( setting + 1 ) ) == 0; } @Override public RayTraceResult getRTR() { return Minecraft.getMinecraft().objectMouseOver; } @Override public void doRenderItem( final ItemStack itemstack, final World w ) { if( itemstack != null ) { final EntityItem entityitem = new EntityItem( w, 0.0D, 0.0D, 0.0D, itemstack ); entityitem.getEntityItem().stackSize = 1; // set all this stuff and then do shit? meh? entityitem.hoverStart = 0; entityitem.setNoDespawn(); entityitem.rotationYaw = 0; GL11.glPushMatrix(); GL11.glTranslatef( 0, -0.04F, 0 ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); // GL11.glDisable( GL11.GL_CULL_FACE ); // TODO RENDER ITEM FOR STORAGE MONITOR! GL11.glPopMatrix(); } } @Override public void postInit() { // RenderingRegistry.registerBlockHandler( WorldRender.INSTANCE ); final RenderManager inst = Minecraft.getMinecraft().getRenderManager(); inst.entityRenderMap.put( EntityTinyTNTPrimed.class, new RenderTinyTNTPrimed( inst ) ); inst.entityRenderMap.put( EntityFloatingItem.class, new RenderFloatingItem( inst ) ); } @Override public CableRenderMode getRenderMode() { if( Platform.isServer() ) { return super.getRenderMode(); } final Minecraft mc = Minecraft.getMinecraft(); final EntityPlayer player = mc.thePlayer; return this.renderModeForPlayer( player ); } @Override public void triggerUpdates() { final Minecraft mc = Minecraft.getMinecraft(); if( mc == null || mc.thePlayer == null || mc.theWorld == null ) { return; } final EntityPlayer player = mc.thePlayer; final int x = (int) player.posX; final int y = (int) player.posY; final int z = (int) player.posZ; final int range = 16 * 16; mc.theWorld.markBlockRangeForRenderUpdate( x - range, y - range, z - range, x + range, y + range, z + range ); } @Override public void missingCoreMod() { throw new MissingCoreMod(); } @SubscribeEvent public void postPlayerRender( final RenderLivingEvent.Pre p ) { final PlayerColor player = TickHandler.INSTANCE.getPlayerColors().get( p.getEntity().getEntityId() ); if( player != null ) { final AEColor col = player.myColor; final float r = 0xff & ( col.mediumVariant >> 16 ); final float g = 0xff & ( col.mediumVariant >> 8 ); final float b = 0xff & ( col.mediumVariant ); GL11.glColor3f( r / 255.0f, g / 255.0f, b / 255.0f ); } } private void spawnAssembler( final World worldObj, final double posX, final double posY, final double posZ, final Object o ) { final PacketAssemblerAnimation paa = (PacketAssemblerAnimation) o; final AssemblerFX fx = new AssemblerFX( Minecraft.getMinecraft().theWorld, posX, posY, posZ, 0.0D, 0.0D, 0.0D, paa.rate, paa.is ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } private void spawnVibrant( final World w, final double x, final double y, final double z ) { if( CommonHelper.proxy.shouldAddParticles( Platform.getRandom() ) ) { final double d0 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D; final double d1 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D; final double d2 = ( Platform.getRandomFloat() - 0.5F ) * 0.26D; final VibrantFX fx = new VibrantFX( w, x + d0, y + d1, z + d2, 0.0D, 0.0D, 0.0D ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } } private void spawnCrafting( final World w, final double posX, final double posY, final double posZ ) { final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final CraftingFx fx = new CraftingFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND ); fx.setMotionX( -x * 0.2f ); fx.setMotionY( -y * 0.2f ); fx.setMotionZ( -z * 0.2f ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } private void spawnEnergy( final World w, final double posX, final double posY, final double posZ ) { final float x = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final float y = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final float z = (float) ( ( ( Platform.getRandomInt() % 100 ) * 0.01 ) - 0.5 ) * 0.7f; final EnergyFx fx = new EnergyFx( w, posX + x, posY + y, posZ + z, Items.DIAMOND ); fx.setMotionX( -x * 0.1f ); fx.setMotionY( -y * 0.1f ); fx.setMotionZ( -z * 0.1f ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } private void spawnLightning( final World worldObj, final double posX, final double posY, final double posZ ) { final LightningFX fx = new LightningFX( worldObj, posX, posY + 0.3f, posZ, 0.0f, 0.0f, 0.0f ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } private void spawnLightningArc( final World worldObj, final double posX, final double posY, final double posZ, final Vec3d second ) { final LightningFX fx = new LightningArcFX( worldObj, posX, posY, posZ, second.xCoord, second.yCoord, second.zCoord, 0.0f, 0.0f, 0.0f ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } @SubscribeEvent public void onModelBakeEvent( final ModelBakeEvent event ) { } @SubscribeEvent public void wheelEvent( final MouseEvent me ) { if( me.isCanceled() || me.getDwheel() == 0 ) { return; } final Minecraft mc = Minecraft.getMinecraft(); final EntityPlayer player = mc.thePlayer; if( player.isSneaking() ) { final EnumHand hand; if( player.getHeldItem( EnumHand.MAIN_HAND ) != null && player.getHeldItem( EnumHand.MAIN_HAND ).getItem() instanceof IMouseWheelItem ) { hand = EnumHand.MAIN_HAND; } else if( player.getHeldItem( EnumHand.OFF_HAND ) != null && player.getHeldItem( EnumHand.OFF_HAND ).getItem() instanceof IMouseWheelItem ) { hand = EnumHand.OFF_HAND; } else { return; } final ItemStack is = player.getHeldItem( hand ); try { NetworkHandler.instance.sendToServer( new PacketValueConfig( "Item", me.getDwheel() > 0 ? "WheelUp" : "WheelDown" ) ); me.setCanceled( true ); } catch( final IOException e ) { AELog.debug( e ); } } } private static class IconReg { public final String name; public final Object item; public final int meta; public final ModelResourceLocation loc; public IconReg( final Object item2, final int meta2, final String name2 ) { this.meta = meta2; this.name = name2; this.item = item2; this.loc = null; } public IconReg( final Item item2, final int meta2, final String name2, final ModelResourceLocation res ) { this.meta = meta2; this.name = name2; this.item = item2; this.loc = res; } } public static class AEBaseBlockColor implements IBlockColor { @Override public int colorMultiplier( IBlockState state, IBlockAccess worldIn, BlockPos pos, int tintIndex ) { return tintIndex; } } public class ItemPaintBallColor implements IItemColor { @Override public int getColorFromItemstack( ItemStack stack, int tintIndex ) { final AEColor col = ( ( ItemPaintBall ) stack.getItem() ).getColor( stack ); final int colorValue = stack.getItemDamage() >= 20 ? col.mediumVariant : col.mediumVariant; final int r = ( colorValue >> 16 ) & 0xff; final int g = ( colorValue >> 8 ) & 0xff; final int b = ( colorValue ) & 0xff; if( stack.getItemDamage() >= 20 ) { final float fail = 0.7f; final int full = (int) ( 255 * 0.3 ); return (int) ( full + r * fail ) << 16 | (int) ( full + g * fail ) << 8 | (int) ( full + b * fail ) | 0xff << 24; } else { return r << 16 | g << 8 | b | 0xff << 24; } } } }