package appeng.block.misc; import java.util.EnumSet; import java.util.Random; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.IIcon; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import appeng.block.AEBaseBlock; import appeng.client.texture.ExtraBlockTextures; import appeng.core.AEConfig; import appeng.core.features.AEFeature; import appeng.core.sync.GuiBridge; import appeng.tile.AEBaseTile; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; public class BlockVibrationChamber extends AEBaseBlock { public BlockVibrationChamber() { super( BlockVibrationChamber.class, Material.iron ); setfeature( EnumSet.of( AEFeature.PowerGen ) ); setTileEntiy( TileVibrationChamber.class ); setHardness( 4.2F ); } @Override public boolean onActivated(World w, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if ( player.isSneaking() ) return false; if ( Platform.isServer() ) { TileVibrationChamber tc = getTileEntity( w, x, y, z ); if ( tc != null && !player.isSneaking() ) { Platform.openGUI( player, tc, ForgeDirection.getOrientation( side ), GuiBridge.GUI_VIBRATIONCHAMBER ); return true; } } return true; } @Override public IIcon getIcon(IBlockAccess w, int x, int y, int z, int s) { IIcon ico = super.getIcon( w, x, y, z, s ); TileVibrationChamber tvc = getTileEntity( w, x, y, z ); if ( tvc != null && tvc.isOn && ico == getRendererInstance().getTexture( ForgeDirection.SOUTH ) ) { return ExtraBlockTextures.BlockVibrationChamberFrontOn.getIcon(); } return ico; } @Override public void randomDisplayTick(World w, int x, int y, int z, Random r) { if ( !AEConfig.instance.enableEffects ) return; AEBaseTile tile = getTileEntity( w, x, y, z ); if ( tile instanceof TileVibrationChamber ) { TileVibrationChamber tc = (TileVibrationChamber) tile; if ( tc.isOn ) { float f1 = (float) x + 0.5F; float f2 = (float) y + 0.5F; float f3 = (float) z + 0.5F; ForgeDirection forward = tc.getForward(); ForgeDirection up = tc.getUp(); int west_x = forward.offsetY * up.offsetZ - forward.offsetZ * up.offsetY; int west_y = forward.offsetZ * up.offsetX - forward.offsetX * up.offsetZ; int west_z = forward.offsetX * up.offsetY - forward.offsetY * up.offsetX; f1 += forward.offsetX * 0.6; f2 += forward.offsetY * 0.6; f3 += forward.offsetZ * 0.6; float ox = r.nextFloat(); float oy = r.nextFloat() * 0.2f; f1 += up.offsetX * (-0.3 + oy); f2 += up.offsetY * (-0.3 + oy); f3 += up.offsetZ * (-0.3 + oy); f1 += west_x * (0.3 * ox - 0.15); f2 += west_y * (0.3 * ox - 0.15); f3 += west_z * (0.3 * ox - 0.15); w.spawnParticle( "smoke", (double) f1, (double) f2, (double) f3, 0.0D, 0.0D, 0.0D ); w.spawnParticle( "flame", (double) f1, (double) f2, (double) f3, 0.0D, 0.0D, 0.0D ); } } } }