/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.util.inv; //public class WrapperTEPipe implements IInventory //{ // // final TileEntity ad; // final ForgeDirection dir; // // public WrapperTEPipe( TileEntity te, ForgeDirection d ) // { // this.ad = te; // this.dir = d; // } // // @Override // public int getSizeInventory() // { // return 1; // } // // @Override // public ItemStack getStackInSlot( int i ) // { // return null; // } // // @Override // public ItemStack decrStackSize( int i, int j ) // { // return null; // } // // @Override // public ItemStack getStackInSlotOnClosing( int i ) // { // return null; // } // // @Override // public void setInventorySlotContents( int i, ItemStack itemstack ) // { // // ITE.addItemsToPipe( ad, itemstack, dir ); // } // // @Override // public String getInventoryName() // { // return null; // } // // @Override // public boolean hasCustomInventoryName() // { // return false; // } // // @Override // public int getInventoryStackLimit() // { // return 64; // } // // @Override // public void markDirty() // { // // } // // @Override // public boolean isUseableByPlayer( EntityPlayer entityplayer ) // { // return false; // } // // @Override // public void openInventory() // { // // } // // @Override // public void closeInventory() // { // // } // // @Override // public boolean isItemValidForSlot( int i, ItemStack itemstack ) // { // return false; // } // }