/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.misc; import java.util.Collections; import java.util.EnumSet; import java.util.List; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.util.EnumFacing; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import appeng.block.AEBaseTileBlock; import appeng.client.render.BaseBlockRender; import appeng.client.render.blocks.RenderBlockSkyCompass; import appeng.core.features.AEFeature; import appeng.helpers.ICustomCollision; import appeng.tile.misc.TileSkyCompass; public class BlockSkyCompass extends AEBaseTileBlock implements ICustomCollision { public BlockSkyCompass() { super( Material.IRON ); this.setTileEntity( TileSkyCompass.class ); this.setOpaque( this.setFullSize( false ) ); this.lightOpacity = 0; this.setFeature( EnumSet.of( AEFeature.MeteoriteCompass ) ); } @Override protected Class getRenderer() { return RenderBlockSkyCompass.class; } @Override public boolean isValidOrientation( final World w, final BlockPos pos, final EnumFacing forward, final EnumFacing up ) { final TileSkyCompass sc = this.getTileEntity( w, pos ); if( sc != null ) { return false; } return this.canPlaceAt( w, pos, forward.getOpposite() ); } private boolean canPlaceAt( final World w, final BlockPos pos, final EnumFacing dir ) { return w.isSideSolid( pos.offset( dir ), dir.getOpposite(), false ); } @Override public void neighborChanged( final IBlockState state, final World w, final BlockPos pos, final Block neighborBlock ) { final TileSkyCompass sc = this.getTileEntity( w, pos ); final EnumFacing up = sc.getForward(); if( !this.canPlaceAt( w, pos, up.getOpposite() ) ) { this.dropTorch( w, pos ); } } private void dropTorch( final World w, final BlockPos pos ) { final IBlockState prev = w.getBlockState( pos ); w.destroyBlock( pos, true ); w.notifyBlockUpdate( pos, prev, w.getBlockState( pos ), 3 ); } @Override public boolean canPlaceBlockAt( final World w, final BlockPos pos ) { for( final EnumFacing dir : EnumFacing.VALUES ) { if( this.canPlaceAt( w, pos, dir ) ) { return true; } } return false; } @Override public Iterable getSelectedBoundingBoxesFromPool( final World w, final BlockPos pos, final Entity thePlayer, final boolean b ) { final TileSkyCompass tile = this.getTileEntity( w, pos ); if( tile != null ) { final EnumFacing forward = tile.getForward(); double minX = 0; double minY = 0; double minZ = 0; double maxX = 1; double maxY = 1; double maxZ = 1; switch( forward ) { case DOWN: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 1.0; minY = 14.0 / 16.0; break; case EAST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 2.0 / 16.0; minX = 0.0; break; case NORTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 1.0; minZ = 14.0 / 16.0; break; case SOUTH: minY = minX = 5.0 / 16.0; maxY = maxX = 11.0 / 16.0; maxZ = 2.0 / 16.0; minZ = 0.0; break; case UP: minZ = minX = 5.0 / 16.0; maxZ = maxX = 11.0 / 16.0; maxY = 2.0 / 16.0; minY = 0.0; break; case WEST: minZ = minY = 5.0 / 16.0; maxZ = maxY = 11.0 / 16.0; maxX = 1.0; minX = 14.0 / 16.0; break; default: break; } return Collections.singletonList( new AxisAlignedBB( minX, minY, minZ, maxX, maxY, maxZ ) ); } return Collections.singletonList( new AxisAlignedBB( 0.0, 0, 0.0, 1.0, 1.0, 1.0 ) ); } @Override public void addCollidingBlockToList( final World w, final BlockPos pos, final AxisAlignedBB bb, final List out, final Entity e ) { } }