/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.fmp; import net.minecraft.block.Block; import net.minecraft.block.BlockFence; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.network.play.client.C08PacketPlayerBlockPlacement; import net.minecraft.util.MovingObjectPosition; import net.minecraft.world.World; import net.minecraftforge.common.MinecraftForge; import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent; import net.minecraftforge.event.entity.player.PlayerInteractEvent.Action; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import codechicken.lib.packet.PacketCustom; import codechicken.lib.raytracer.RayTracer; import codechicken.lib.vec.BlockCoord; import codechicken.lib.vec.Vector3; import codechicken.multipart.TMultiPart; import codechicken.multipart.TileMultipart; import appeng.block.AEBaseItemBlock; import appeng.core.sync.network.NetworkHandler; import appeng.core.sync.packets.PacketMultiPart; import appeng.integration.modules.helpers.FMPPacketEvent; /** * Basically a total rip of of the FMP version for vanilla, seemed to work well enough... */ public class FMPEvent { private final ThreadLocal placing = new ThreadLocal(); @SubscribeEvent public void ServerFMPEvent( FMPPacketEvent event ) { FMPEvent.place( event.sender, event.sender.worldObj ); } public static boolean place( EntityPlayer player, World world ) { MovingObjectPosition hit = RayTracer.reTrace( world, player ); if( hit == null ) { return false; } BlockCoord pos = new BlockCoord( hit.blockX, hit.blockY, hit.blockZ ).offset( hit.sideHit ); ItemStack held = player.getHeldItem(); TMultiPart part = null; Block blk = null; if( held == null ) { return false; } if( held.getItem() instanceof AEBaseItemBlock ) { AEBaseItemBlock ib = (AEBaseItemBlock) held.getItem(); blk = Block.getBlockFromItem( ib ); part = PartRegistry.getPartByBlock( blk, hit.sideHit ); } if( part == null ) { return false; } if( world.isRemote && !player.isSneaking() )// attempt to use block activated like normal and tell the server // the right stuff { Vector3 f = new Vector3( hit.hitVec ).add( -hit.blockX, -hit.blockY, -hit.blockZ ); Block block = world.getBlock( hit.blockX, hit.blockY, hit.blockZ ); if( block != null && !ignoreActivate( block ) && block.onBlockActivated( world, hit.blockX, hit.blockY, hit.blockZ, player, hit.sideHit, (float) f.x, (float) f.y, (float) f.z ) ) { player.swingItem(); PacketCustom.sendToServer( new C08PacketPlayerBlockPlacement( hit.blockX, hit.blockY, hit.blockZ, hit.sideHit, player.inventory.getCurrentItem(), (float) f.x, (float) f.y, (float) f.z ) ); return true; } } TileMultipart tile = TileMultipart.getOrConvertTile( world, pos ); if( tile == null || !tile.canAddPart( part ) ) { return false; } if( !world.isRemote ) { TileMultipart.addPart( world, pos, part ); world.playSoundEffect( pos.x + 0.5, pos.y + 0.5, pos.z + 0.5, blk.stepSound.func_150496_b(), ( blk.stepSound.getVolume() + 1.0F ) / 2.0F, blk.stepSound.getPitch() * 0.8F ); if( !player.capabilities.isCreativeMode ) { held.stackSize--; if( held.stackSize == 0 ) { player.inventory.mainInventory[player.inventory.currentItem] = null; MinecraftForge.EVENT_BUS.post( new PlayerDestroyItemEvent( player, held ) ); } } } else { player.swingItem(); NetworkHandler.instance.sendToServer( new PacketMultiPart() ); } return true; } /** * Because vanilla is weird. */ private static boolean ignoreActivate( Block block ) { if( block instanceof BlockFence ) { return true; } return false; } @SubscribeEvent public void playerInteract( PlayerInteractEvent event ) { if( event.action == Action.RIGHT_CLICK_BLOCK && event.entityPlayer.worldObj.isRemote ) { if( this.placing.get() != null ) { return; } this.placing.set( event ); if( place( event.entityPlayer, event.entityPlayer.worldObj ) ) { event.setCanceled( true ); } this.placing.set( null ); } } }