/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.items; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.ItemRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.IIcon; import net.minecraftforge.client.IItemRenderer; import appeng.api.util.AEColor; import appeng.client.texture.ExtraItemTextures; import appeng.items.tools.powered.ToolColorApplicator; public class ToolColorApplicatorRender implements IItemRenderer { @Override public boolean handleRenderType( final ItemStack item, final ItemRenderType type ) { return true; } @Override public boolean shouldUseRenderHelper( final ItemRenderType type, final ItemStack item, final ItemRendererHelper helper ) { return helper == ItemRendererHelper.ENTITY_BOBBING || helper == ItemRendererHelper.ENTITY_ROTATION; } @Override public void renderItem( final ItemRenderType type, final ItemStack item, final Object... data ) { final IIcon par2Icon = item.getIconIndex(); float f4 = par2Icon.getMinU(); float f5 = par2Icon.getMaxU(); float f6 = par2Icon.getMinV(); float f7 = par2Icon.getMaxV(); final Tessellator tessellator = Tessellator.instance; GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ENABLE_BIT | GL11.GL_COLOR_BUFFER_BIT ); if( type == ItemRenderType.INVENTORY ) { GL11.glColor4f( 1, 1, 1, 1.0F ); GL11.glScalef( 16F, 16F, 10F ); GL11.glTranslatef( 0.0F, 1.0F, 0.0F ); GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F ); GL11.glEnable( GL11.GL_ALPHA_TEST ); tessellator.startDrawingQuads(); tessellator.setNormal( 0.0F, 1.0F, 0.0F ); tessellator.addVertexWithUV( 0, 0, 0, f4, f7 ); tessellator.addVertexWithUV( 1, 0, 0, f5, f7 ); tessellator.addVertexWithUV( 1, 1, 0, f5, f6 ); tessellator.addVertexWithUV( 0, 1, 0, f4, f6 ); tessellator.draw(); } else { if( type == ItemRenderType.EQUIPPED_FIRST_PERSON ) { GL11.glTranslatef( 0.0F, 0.0F, 0.0F ); } else if( type == ItemRenderType.EQUIPPED ) { GL11.glTranslatef( 0.0F, 0.0F, 0.0F ); } else { GL11.glTranslatef( -0.5F, -0.3F, 0.01F ); } final float f12 = 0.0625F; ItemRenderer.renderItemIn2D( tessellator, f5, f6, f4, f7, par2Icon.getIconWidth(), par2Icon.getIconHeight(), f12 ); GL11.glDisable( GL11.GL_CULL_FACE ); GL11.glColor4f( 1, 1, 1, 1.0F ); GL11.glScalef( -1F, -1F, 1F ); GL11.glTranslatef( -1.125F, 0.0f, f12 / -2.0f ); GL11.glRotatef( 180F, 1.0F, 0.0F, 0.0F ); } final IIcon dark = ExtraItemTextures.ToolColorApplicatorTip_Dark.getIcon(); final IIcon med = ExtraItemTextures.ToolColorApplicatorTip_Medium.getIcon(); final IIcon light = ExtraItemTextures.ToolColorApplicatorTip_Light.getIcon(); GL11.glScalef( 1F / 16F, 1F / 16F, 1F ); if( type != ItemRenderType.INVENTORY ) { GL11.glTranslatef( 2, 0, 0 ); } GL11.glDisable( GL11.GL_LIGHTING ); final AEColor col = ( (ToolColorApplicator) item.getItem() ).getActiveColor( item ); if( col != null ) { tessellator.startDrawingQuads(); f4 = dark.getMinU(); f5 = dark.getMaxU(); f6 = dark.getMinV(); f7 = dark.getMaxV(); tessellator.setColorOpaque_I( col.blackVariant ); tessellator.addVertexWithUV( 0, 0, 0, f4, f7 ); tessellator.addVertexWithUV( 16, 0, 0, f5, f7 ); tessellator.addVertexWithUV( 16, 16, 0, f5, f6 ); tessellator.addVertexWithUV( 0, 16, 0, f4, f6 ); f4 = light.getMinU(); f5 = light.getMaxU(); f6 = light.getMinV(); f7 = light.getMaxV(); tessellator.setColorOpaque_I( col.whiteVariant ); tessellator.addVertexWithUV( 0, 0, 0, f4, f7 ); tessellator.addVertexWithUV( 16, 0, 0, f5, f7 ); tessellator.addVertexWithUV( 16, 16, 0, f5, f6 ); tessellator.addVertexWithUV( 0, 16, 0, f4, f6 ); f4 = med.getMinU(); f5 = med.getMaxU(); f6 = med.getMinV(); f7 = med.getMaxV(); tessellator.setColorOpaque_I( col.mediumVariant ); tessellator.addVertexWithUV( 0, 0, 0, f4, f7 ); tessellator.addVertexWithUV( 16, 0, 0, f5, f7 ); tessellator.addVertexWithUV( 16, 16, 0, f5, f6 ); tessellator.addVertexWithUV( 0, 16, 0, f4, f6 ); tessellator.draw(); } GL11.glPopAttrib(); GL11.glPopMatrix(); } }