package appeng.client.render.effects; import net.minecraft.client.particle.EntityFX; import net.minecraft.world.World; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class VibrantEffect extends EntityFX { public VibrantEffect(World par1World, double x, double y, double z, double par8, double par10, double par12) { super( par1World, x, y, z, par8, par10, par12 ); float f = this.rand.nextFloat() * 0.1F + 0.8F; this.particleRed = f * 0.7f; this.particleGreen = f * 0.89f; this.particleBlue = f * 0.9f; this.setParticleTextureIndex( 0 ); this.setSize( 0.04F, 0.04F ); this.particleScale *= this.rand.nextFloat() * 0.6F + 1.9F; this.motionX = 0.0D; this.motionY = 0.0D; this.motionZ = 0.0D; this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; this.particleMaxAge = (int) (20.0D / (Math.random() * 0.8D + 0.1D)); this.noClip = true; } @Override public float getBrightness(float par1) { return 1.0f; } /** * Called to update the entity's position/logic. */ @Override public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; // this.moveEntity(this.motionX, this.motionY, this.motionZ); this.particleScale *= 0.95; if ( this.particleMaxAge-- <= 0 || this.particleScale < 0.1 ) { this.setDead(); } } }