/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.gui.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.api.config.RedstoneMode; import appeng.api.config.Settings; import appeng.client.gui.widgets.GuiImgButton; import appeng.client.gui.widgets.GuiProgressBar; import appeng.client.gui.widgets.GuiProgressBar.Direction; import appeng.container.implementations.ContainerMAC; import appeng.core.localization.GuiText; import appeng.tile.crafting.TileMolecularAssembler; public class GuiMAC extends GuiUpgradeable { final ContainerMAC container; GuiProgressBar pb; public GuiMAC( InventoryPlayer inventoryPlayer, TileMolecularAssembler te ) { super( new ContainerMAC( inventoryPlayer, te ) ); this.ySize = 197; this.container = (ContainerMAC) this.inventorySlots; } @Override public void initGui() { super.initGui(); this.pb = new GuiProgressBar( this.container, "guis/mac.png", 139, 36, 148, 201, 6, 18, Direction.VERTICAL ); this.buttonList.add( this.pb ); } @Override protected void addButtons() { this.redstoneMode = new GuiImgButton( this.guiLeft - 18, this.guiTop + 8, Settings.REDSTONE_CONTROLLED, RedstoneMode.IGNORE ); this.buttonList.add( this.redstoneMode ); } @Override public void drawFG( int offsetX, int offsetY, int mouseX, int mouseY ) { this.pb.setFullMsg( this.container.getCurrentProgress() + "%" ); super.drawFG( offsetX, offsetY, mouseX, mouseY ); } @Override public void drawBG( int offsetX, int offsetY, int mouseX, int mouseY ) { this.pb.xPosition = 148 + this.guiLeft; this.pb.yPosition = 48 + this.guiTop; super.drawBG( offsetX, offsetY, mouseX, mouseY ); } @Override protected String getBackground() { return "guis/mac.png"; } @Override protected GuiText getName() { return GuiText.MolecularAssembler; } }