package appeng.client.render; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.item.ItemStack; import org.lwjgl.opengl.GL11; import appeng.api.storage.data.IAEItemStack; import appeng.core.AEConfig; public class AppEngRenderItem extends RenderItem { public IAEItemStack aestack; private void renderQuad(Tessellator par1Tessellator, int par2, int par3, int par4, int par5, int par6) { par1Tessellator.startDrawingQuads(); par1Tessellator.setColorOpaque_I( par6 ); par1Tessellator.addVertex( par2 + 0, par3 + 0, 0.0D ); par1Tessellator.addVertex( par2 + 0, par3 + par5, 0.0D ); par1Tessellator.addVertex( par2 + par4, par3 + par5, 0.0D ); par1Tessellator.addVertex( par2 + par4, par3 + 0, 0.0D ); par1Tessellator.draw(); } @Override public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack par3ItemStack, int par4, int par5) { this.renderItemOverlayIntoGUI( par1FontRenderer, par2RenderEngine, par3ItemStack, par4, par5, (String) null ); } @Override public void renderItemOverlayIntoGUI(FontRenderer par1FontRenderer, TextureManager par2RenderEngine, ItemStack is, int par4, int par5, String par6Str) { if ( is != null ) { float ScaleFactor = AEConfig.instance.useTerminalUseLargeFont() ? 0.85f : 0.5f; float RScaleFactor = 1.0f / ScaleFactor; int offset = AEConfig.instance.useTerminalUseLargeFont() ? 0 : -1; if ( is.isItemDamaged() ) { int k = (int) Math.round( 13.0D - is.getItemDamageForDisplay() * 13.0D / is.getMaxDamage() ); int l = (int) Math.round( 255.0D - is.getItemDamageForDisplay() * 255.0D / is.getMaxDamage() ); GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL11.GL_DEPTH_TEST ); GL11.glDisable( GL11.GL_TEXTURE_2D ); GL11.glDisable( GL11.GL_BLEND ); Tessellator tessellator = Tessellator.instance; int i1 = 255 - l << 16 | l << 8; int j1 = (255 - l) / 4 << 16 | 16128; this.renderQuad( tessellator, par4 + 2, par5 + 13, 13, 2, 0 ); this.renderQuad( tessellator, par4 + 2, par5 + 13, 12, 1, j1 ); this.renderQuad( tessellator, par4 + 2, par5 + 13, k, 1, i1 ); GL11.glEnable( GL11.GL_TEXTURE_2D ); GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_DEPTH_TEST ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); } if ( is.stackSize == 0 ) { String var6 = AEConfig.instance.useTerminalUseLargeFont() ? "+" : "Craft"; GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL11.GL_DEPTH_TEST ); GL11.glPushMatrix(); GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor ); int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor); int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor); par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 ); GL11.glPopMatrix(); GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_DEPTH_TEST ); } long amount = aestack != null ? aestack.getStackSize() : is.stackSize; if ( amount > 999999999999L ) amount = 999999999999L; if ( amount != 0 ) { String var6 = "" + Math.abs( amount ); if ( AEConfig.instance.useTerminalUseLargeFont() ) { if ( amount > 999999999 ) { var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B"; } else if ( amount > 99999999 ) { var6 = "." + (int) Math.floor( amount / 100000000.0 ) + "B"; } else if ( amount > 999999 ) { var6 = "" + (int) Math.floor( amount / 1000000.0 ) + "M"; } else if ( amount > 99999 ) { var6 = "." + (int) Math.floor( amount / 100000.0 ) + "M"; } else if ( amount > 999 ) { var6 = "" + (int) Math.floor( amount / 1000.0 ) + "K"; } } else { if ( amount > 999999999 ) { var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B"; } else if ( amount > 999999999 ) { var6 = "" + (int) Math.floor( amount / 1000000000.0 ) + "B"; } else if ( amount > 999999 ) { var6 = "" + (int) Math.floor( amount / 1000000.0 ) + "M"; } else if ( amount > 9999 ) { var6 = "" + (int) Math.floor( amount / 1000.0 ) + "K"; } } GL11.glDisable( GL11.GL_LIGHTING ); GL11.glDisable( GL11.GL_DEPTH_TEST ); GL11.glPushMatrix(); GL11.glScaled( ScaleFactor, ScaleFactor, ScaleFactor ); int X = (int) (((float) par4 + offset + 16.0f - par1FontRenderer.getStringWidth( var6 ) * ScaleFactor) * RScaleFactor); int Y = (int) (((float) par5 + offset + 16.0f - 7.0f * ScaleFactor) * RScaleFactor); par1FontRenderer.drawStringWithShadow( var6, X, Y, 16777215 ); GL11.glPopMatrix(); GL11.glEnable( GL11.GL_LIGHTING ); GL11.glEnable( GL11.GL_DEPTH_TEST ); } } } }