package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.slot.SlotRestrictedInput; import appeng.container.slot.SlotRestrictedInput.PlaceableItemType; import appeng.tile.storage.TileChest; public class ContainerChest extends AEBaseContainer { TileChest myte; public ContainerChest(InventoryPlayer ip, TileChest te) { super( ip, te, null ); myte = te; addSlotToContainer( new SlotRestrictedInput( PlaceableItemType.STORAGE_CELLS, myte, 1, 80, 37 ) ); bindPlayerInventory( ip, 0, 166 - /* height of playerinventory */82 ); } }