/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.implementations.guiobjects.IPortableCell; import appeng.container.interfaces.IInventorySlotAware; import appeng.util.Platform; public class ContainerMEPortableCell extends ContainerMEMonitorable { public double powerMultiplier = 0.5; private final IPortableCell civ; private int ticks = 0; private final int slot; public ContainerMEPortableCell( InventoryPlayer ip, IPortableCell monitorable ) { super( ip, monitorable, false ); if( monitorable instanceof IInventorySlotAware ) { int slotIndex = ( (IInventorySlotAware) monitorable ).getInventorySlot(); this.lockPlayerInventorySlot( slotIndex ); this.slot = slotIndex; } else { this.slot = -1; this.lockPlayerInventorySlot( ip.currentItem ); } this.civ = monitorable; this.bindPlayerInventory( ip, 0, 0 ); } @Override public void detectAndSendChanges() { ItemStack currentItem = slot < 0 ? this.getPlayerInv().getCurrentItem() : this.getPlayerInv().getStackInSlot( slot ); if( this.civ != null ) { if( currentItem != this.civ.getItemStack() ) { if( currentItem != null ) { if( Platform.isSameItem( this.civ.getItemStack(), currentItem ) ) { this.getPlayerInv().setInventorySlotContents( this.getPlayerInv().currentItem, this.civ.getItemStack() ); } else { this.isContainerValid = false; } } else { this.isContainerValid = false; } } } else { this.isContainerValid = false; } // drain 1 ae t this.ticks++; if( this.ticks > 10 ) { this.civ.extractAEPower( this.powerMultiplier * this.ticks, Actionable.MODULATE, PowerMultiplier.CONFIG ); this.ticks = 0; } super.detectAndSendChanges(); } }