/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2015, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.networking; import java.util.EnumSet; import java.util.List; import java.util.Random; import javax.annotation.Nullable; import net.minecraft.block.Block; import net.minecraft.block.properties.IProperty; import net.minecraft.block.state.BlockStateContainer; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.Particle; import net.minecraft.client.particle.ParticleDigging; import net.minecraft.client.particle.ParticleManager; import net.minecraft.client.renderer.block.model.IBakedModel; import net.minecraft.client.renderer.texture.TextureAtlasSprite; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.EnumDyeColor; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.EnumFacing; import net.minecraft.util.EnumHand; import net.minecraft.util.NonNullList; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.RayTraceResult; import net.minecraft.util.math.Vec3d; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; import net.minecraftforge.common.property.ExtendedBlockState; import net.minecraftforge.common.property.IExtendedBlockState; import net.minecraftforge.common.property.IUnlistedProperty; import net.minecraftforge.fml.client.registry.ClientRegistry; import net.minecraftforge.fml.common.registry.GameRegistry; import net.minecraftforge.fml.relauncher.Side; import net.minecraftforge.fml.relauncher.SideOnly; import appeng.api.AEApi; import appeng.api.parts.PartItemStack; import appeng.api.parts.SelectedPart; import appeng.api.util.AEColor; import appeng.block.AEBaseTileBlock; import appeng.client.UnlistedProperty; import appeng.client.render.cablebus.CableBusBakedModel; import appeng.client.render.cablebus.CableBusRenderState; import appeng.core.Api; import appeng.core.AppEng; import appeng.helpers.AEGlassMaterial; import appeng.parts.ICableBusContainer; import appeng.parts.NullCableBusContainer; import appeng.tile.AEBaseTile; import appeng.tile.networking.CableBusTESR; import appeng.tile.networking.TileCableBus; import appeng.tile.networking.TileCableBusTESR; import appeng.util.Platform; public class BlockCableBus extends AEBaseTileBlock { public static final UnlistedProperty RENDER_STATE_PROPERTY = new UnlistedProperty<>( "cable_bus_render_state", CableBusRenderState.class ); private static final ICableBusContainer NULL_CABLE_BUS = new NullCableBusContainer(); private static Class noTesrTile; private static Class tesrTile; public BlockCableBus() { super( AEGlassMaterial.INSTANCE ); this.setLightOpacity( 0 ); this.setFullSize( false ); this.setOpaque( false ); // this will actually be overwritten later through setupTile and the // combined layers this.setTileEntity( TileCableBus.class ); } @Override public boolean isFullCube( IBlockState state ) { return false; } @Override protected BlockStateContainer createBlockState() { return new ExtendedBlockState( this, new IProperty[0], new IUnlistedProperty[] { RENDER_STATE_PROPERTY } ); } @Override public IBlockState getExtendedState( IBlockState state, IBlockAccess world, BlockPos pos ) { CableBusRenderState renderState = cb( world, pos ).getRenderState(); return ( (IExtendedBlockState) state ).withProperty( RENDER_STATE_PROPERTY, renderState ); } @Override public void randomDisplayTick( final IBlockState state, final World worldIn, final BlockPos pos, final Random rand ) { this.cb( worldIn, pos ).randomDisplayTick( worldIn, pos, rand ); } @Override public void onNeighborChange( final IBlockAccess w, final BlockPos pos, final BlockPos neighbor ) { this.cb( w, pos ).onNeighborChanged(); } @Override public Item getItemDropped( final IBlockState state, final Random rand, final int fortune ) { return null; } @Override public int getWeakPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side ) { return this.cb( w, pos ).isProvidingWeakPower( side.getOpposite() ); // TODO: // IS // OPPOSITE!? } @Override public boolean canProvidePower( final IBlockState state ) { return true; } @Override public void onEntityCollidedWithBlock( final World w, final BlockPos pos, final IBlockState state, final Entity entityIn ) { this.cb( w, pos ).onEntityCollision( entityIn ); } @Override public int getStrongPower( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side ) { return this.cb( w, pos ).isProvidingStrongPower( side.getOpposite() ); // TODO: // IS // OPPOSITE!? } @Override public int getLightValue( final IBlockState state, final IBlockAccess world, final BlockPos pos ) { if( state.getBlock() != this ) { return state.getBlock().getLightValue( state, world, pos ); } return this.cb( world, pos ).getLightValue(); } @Override public boolean isLadder( final IBlockState state, final IBlockAccess world, final BlockPos pos, final EntityLivingBase entity ) { return this.cb( world, pos ).isLadder( entity ); } @Override public boolean isSideSolid( final IBlockState state, final IBlockAccess w, final BlockPos pos, final EnumFacing side ) { return this.cb( w, pos ).isSolidOnSide( side ); } @Override public boolean isReplaceable( final IBlockAccess w, final BlockPos pos ) { return this.cb( w, pos ).isEmpty(); } @Override public boolean removedByPlayer( final IBlockState state, final World world, final BlockPos pos, final EntityPlayer player, final boolean willHarvest ) { if( player.capabilities.isCreativeMode ) { final AEBaseTile tile = this.getTileEntity( world, pos ); if( tile != null ) { tile.disableDrops(); } // maybe ray trace? } return super.removedByPlayer( state, world, pos, player, willHarvest ); } @Override public boolean canConnectRedstone( final IBlockState state, final IBlockAccess w, final BlockPos pos, EnumFacing side ) { if( side == null ) { side = EnumFacing.UP; } return this.cb( w, pos ).canConnectRedstone( EnumSet.of( side ) ); } @Override public ItemStack getPickBlock( final IBlockState state, final RayTraceResult target, final World world, final BlockPos pos, final EntityPlayer player ) { final Vec3d v3 = target.hitVec.subtract( pos.getX(), pos.getY(), pos.getZ() ); final SelectedPart sp = this.cb( world, pos ).selectPart( v3 ); if( sp.part != null ) { return sp.part.getItemStack( PartItemStack.PICK ); } else if( sp.facade != null ) { return sp.facade.getItemStack(); } return ItemStack.EMPTY; } @Override @SideOnly( Side.CLIENT ) public boolean addHitEffects( final IBlockState state, final World world, final RayTraceResult target, final ParticleManager effectRenderer ) { // Half the particle rate. Since we're spawning concentrated on a specific spot, // our particle effect otherwise looks too strong if( Platform.getRandom().nextBoolean() ) { return true; } ICableBusContainer cb = this.cb( world, target.getBlockPos() ); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() ); // We cannot add the effect if we dont have the model if( !( model instanceof CableBusBakedModel ) ) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); // Spawn a particle for one of the particle textures TextureAtlasSprite texture = Platform.pickRandom( cableBusModel.getParticleTextures( renderState ) ); if( texture != null ) { double x = target.hitVec.xCoord; double y = target.hitVec.yCoord; double z = target.hitVec.zCoord; Particle fx = new DestroyFX( world, x, y, z, 0.0D, 0.0D, 0.0D, state ).setBlockPos( target.getBlockPos() ).multipleParticleScaleBy( 0.8F ); fx.setParticleTexture( texture ); effectRenderer.addEffect( fx ); } return true; } @Override @SideOnly( Side.CLIENT ) public boolean addDestroyEffects( final World world, final BlockPos pos, final ParticleManager effectRenderer ) { ICableBusContainer cb = this.cb( world, pos ); // Our built-in model has the actual baked sprites we need IBakedModel model = Minecraft.getMinecraft().getBlockRendererDispatcher().getModelForState( getDefaultState() ); // We cannot add the effect if we dont have the model if( !( model instanceof CableBusBakedModel ) ) { return true; } CableBusBakedModel cableBusModel = (CableBusBakedModel) model; CableBusRenderState renderState = cb.getRenderState(); List textures = cableBusModel.getParticleTextures( renderState ); if( !textures.isEmpty() ) { // Shamelessly inspired by ParticleManager.addBlockDestroyEffects for( int j = 0; j < 4; ++j ) { for( int k = 0; k < 4; ++k ) { for( int l = 0; l < 4; ++l ) { // Randomly select one of the textures if the cable bus has more than just one possibility here TextureAtlasSprite texture = Platform.pickRandom( textures ); double d0 = (double) pos.getX() + ( (double) j + 0.5D ) / 4.0D; double d1 = (double) pos.getY() + ( (double) k + 0.5D ) / 4.0D; double d2 = (double) pos.getZ() + ( (double) l + 0.5D ) / 4.0D; ParticleDigging particle = new DestroyFX( world, d0, d1, d2, d0 - (double) pos.getX() - 0.5D, d1 - (double) pos.getY() - 0.5D, d2 - (double) pos.getZ() - 0.5D, getDefaultState() ).setBlockPos( pos ); particle.setParticleTexture( texture ); effectRenderer.addEffect( particle ); } } } } return true; } @Override public void neighborChanged( IBlockState state, World world, BlockPos pos, Block blockIn, BlockPos fromPos ) { if( Platform.isServer() ) { this.cb( world, pos ).onNeighborChanged(); } } private ICableBusContainer cb( final IBlockAccess w, final BlockPos pos ) { final TileEntity te = w.getTileEntity( pos ); ICableBusContainer out = null; if( te instanceof TileCableBus ) { out = ( (TileCableBus) te ).getCableBus(); } return out == null ? NULL_CABLE_BUS : out; } @Override public boolean onActivated( final World w, final BlockPos pos, final EntityPlayer player, final EnumHand hand, final @Nullable ItemStack heldItem, final EnumFacing side, final float hitX, final float hitY, final float hitZ ) { return this.cb( w, pos ).activate( player, hand, new Vec3d( hitX, hitY, hitZ ) ); } @Override public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color ) { return this.recolorBlock( world, pos, side, color, null ); } public boolean recolorBlock( final World world, final BlockPos pos, final EnumFacing side, final EnumDyeColor color, final EntityPlayer who ) { try { return this.cb( world, pos ).recolourBlock( side, AEColor.values()[color.ordinal()], who ); } catch( final Throwable ignored ) { } return false; } @Override @SideOnly( Side.CLIENT ) public void getSubBlocks( final Item item, final CreativeTabs tabs, final NonNullList itemStacks ) { // do nothing } public void setupTile() { noTesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBus.class ); this.setTileEntity( noTesrTile ); // TODO: Change after transition phase GameRegistry.registerTileEntityWithAlternatives( noTesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "BlockCableBus", "BlockCableBus" ); if( Platform.isClient() ) { setupTesr(); } } @SideOnly( Side.CLIENT ) private static void setupTesr() { tesrTile = Api.INSTANCE.partHelper().getCombinedInstance( TileCableBusTESR.class ); // TODO: Change after transition phase GameRegistry.registerTileEntityWithAlternatives( tesrTile, AppEng.MOD_ID.toLowerCase() + ":" + "ClientOnly_TESR_CableBus", "ClientOnly_TESR_CableBus" ); ClientRegistry.bindTileEntitySpecialRenderer( BlockCableBus.getTesrTile(), new CableBusTESR() ); } @Override public boolean canRenderInLayer( IBlockState state, BlockRenderLayer layer ) { if( AEApi.instance().partHelper().getCableRenderMode().transparentFacades ) { return layer == BlockRenderLayer.CUTOUT || layer == BlockRenderLayer.TRANSLUCENT; } else { return layer == BlockRenderLayer.CUTOUT; } } public static Class getNoTesrTile() { return noTesrTile; } public static Class getTesrTile() { return tesrTile; } // Helper to get access to the protected constructor @SideOnly( Side.CLIENT ) private static class DestroyFX extends ParticleDigging { DestroyFX( World worldIn, double xCoordIn, double yCoordIn, double zCoordIn, double xSpeedIn, double ySpeedIn, double zSpeedIn, IBlockState state ) { super( worldIn, xCoordIn, yCoordIn, zCoordIn, xSpeedIn, ySpeedIn, zSpeedIn, state ); } } }