/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.parts; import net.minecraftforge.common.util.ForgeDirection; import appeng.api.implementations.parts.IPartCable; import appeng.api.parts.IFacadePart; import appeng.api.parts.IPart; /** * Thin data storage to optimize memory usage for cables. */ public class CableBusStorage { private IPartCable center; private IPart[] sides; private IFacadePart[] facades; protected IPartCable getCenter() { return this.center; } protected void setCenter( IPartCable center ) { this.center = center; } protected IPart getSide( ForgeDirection side ) { int x = side.ordinal(); if( this.sides != null && this.sides.length > x ) return this.sides[x]; return null; } protected void setSide( ForgeDirection side, IPart part ) { int x = side.ordinal(); if( this.sides != null && this.sides.length > x && part == null ) { this.sides[x] = null; this.sides = this.shrink( this.sides, true ); } else if( part != null ) { this.sides = this.grow( this.sides, x, true ); this.sides[x] = part; } } private T[] shrink( T[] in, boolean parts ) { int newSize = -1; for( int x = 0; x < in.length; x++ ) if( in[x] != null ) newSize = x; if( newSize == -1 ) return null; newSize++; if( newSize == in.length ) return in; T[] newArray = (T[]) ( parts ? new IPart[newSize] : new IFacadePart[newSize] ); System.arraycopy( in, 0, newArray, 0, newSize ); return newArray; } private T[] grow( T[] in, int new_value, boolean parts ) { if( in != null && in.length > new_value ) return in; int newSize = new_value + 1; T[] newArray = (T[]) ( parts ? new IPart[newSize] : new IFacadePart[newSize] ); if( in != null ) System.arraycopy( in, 0, newArray, 0, in.length ); return newArray; } public IFacadePart getFacade( int x ) { if( this.facades != null && this.facades.length > x ) return this.facades[x]; return null; } public void setFacade( int x, IFacadePart facade ) { if( this.facades != null && this.facades.length > x && facade == null ) { this.facades[x] = null; this.facades = this.shrink( this.facades, false ); } else { this.facades = this.grow( this.facades, x, false ); this.facades[x] = facade; } } }