/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.client.render.blocks; import net.minecraft.item.ItemStack; import net.minecraft.util.BlockPos; import net.minecraft.world.IBlockAccess; import net.minecraftforge.client.IItemRenderer.ItemRenderType; import appeng.api.implementations.items.IAEItemPowerStorage; import appeng.block.networking.BlockEnergyCell; import appeng.client.render.BaseBlockRender; import appeng.client.render.ModelGenerator; import appeng.tile.networking.TileEnergyCell; public class RenderBlockEnergyCube extends BaseBlockRender { public RenderBlockEnergyCube() { super( false, 20 ); } @Override public void renderInventory( BlockEnergyCell blk, ItemStack is, ModelGenerator renderer, ItemRenderType type, Object[] obj ) { IAEItemPowerStorage myItem = (IAEItemPowerStorage) is.getItem(); double internalCurrentPower = myItem.getAECurrentPower( is ); double internalMaxPower = myItem.getAEMaxPower( is ); int meta = (int) ( 8.0 * ( internalCurrentPower / internalMaxPower ) ); if( meta > 7 ) { meta = 7; } if( meta < 0 ) { meta = 0; } renderer.setOverrideBlockTexture( renderer.getIcon( blk.getStateFromMeta( meta ) )[0] ); super.renderInventory( blk, is, renderer, type, obj ); renderer.setOverrideBlockTexture( null ); } @Override public boolean renderInWorld( BlockEnergyCell blk, IBlockAccess world, BlockPos pos, ModelGenerator renderer ) { renderer.overrideBlockTexture = renderer.getIcon( world.getBlockState( pos ) )[0];// blk.getIcon( 0, meta ); boolean out = renderer.renderStandardBlock( blk, pos ); renderer.overrideBlockTexture = null; return out; } }