/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.item.ItemStack; import appeng.api.config.Actionable; import appeng.api.config.PowerMultiplier; import appeng.api.implementations.guiobjects.IPortableCell; import appeng.util.Platform; public class ContainerMEPortableCell extends ContainerMEMonitorable { double powerMultiplier = 0.5; final IPortableCell civ; public ContainerMEPortableCell(InventoryPlayer ip, IPortableCell monitorable) { super( ip, monitorable, false ); lockPlayerInventorySlot( ip.currentItem ); civ = monitorable; bindPlayerInventory( ip, 0, 0 ); } int ticks = 0; @Override public void detectAndSendChanges() { ItemStack currentItem = getPlayerInv().getCurrentItem(); if ( civ != null ) { if ( currentItem != civ.getItemStack() ) { if ( currentItem != null ) { if ( Platform.isSameItem( civ.getItemStack(), currentItem ) ) getPlayerInv().setInventorySlotContents( getPlayerInv().currentItem, civ.getItemStack() ); else isContainerValid = false; } else isContainerValid = false; } } else isContainerValid = false; // drain 1 ae t ticks++; if ( ticks > 10 ) { civ.extractAEPower( powerMultiplier * ticks, Actionable.MODULATE, PowerMultiplier.CONFIG ); ticks = 0; } super.detectAndSendChanges(); } }