/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.implementations; import net.minecraft.entity.player.InventoryPlayer; import appeng.container.AEBaseContainer; import appeng.container.guisync.GuiSync; import appeng.container.interfaces.IProgressProvider; import appeng.container.slot.SlotRestrictedInput; import appeng.tile.misc.TileVibrationChamber; import appeng.util.Platform; public class ContainerVibrationChamber extends AEBaseContainer implements IProgressProvider { final TileVibrationChamber vibrationChamber; private static final int MAX_BURN_TIME = 200; public ContainerVibrationChamber(InventoryPlayer ip, TileVibrationChamber vibrationChamber) { super( ip, vibrationChamber, null ); this.vibrationChamber = vibrationChamber; addSlotToContainer( new SlotRestrictedInput( SlotRestrictedInput.PlacableItemType.FUEL, vibrationChamber, 0, 80, 37, invPlayer ) ); bindPlayerInventory( ip, 0, 166 - /* height of player inventory */82 ); } public final int aePerTick = 5; @GuiSync(0) public int burnProgress = 0; @GuiSync(1) public int burnSpeed = 100; @Override public void detectAndSendChanges() { if ( Platform.isServer() ) { this.burnProgress = (int) (this.vibrationChamber.maxBurnTime <= 0 ? 0 : 12 * this.vibrationChamber.burnTime / this.vibrationChamber.maxBurnTime); this.burnSpeed = this.vibrationChamber.burnSpeed; } super.detectAndSendChanges(); } @Override public int getCurrentProgress() { return burnProgress > 0 ? burnSpeed : 0; } @Override public int getMaxProgress() { return MAX_BURN_TIME; } }