/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.world.World; final public class EntityFloatingItem extends EntityItem { public static int ageStatic = 0; int superDeath = 0; private final Entity parent; float progress = 0; public EntityFloatingItem(Entity parent, World p_i1710_1_, double p_i1710_2_, double p_i1710_4_, double p_i1710_6_, ItemStack p_i1710_8_) { super( p_i1710_1_, p_i1710_2_, p_i1710_4_, p_i1710_6_, p_i1710_8_ ); motionX = motionY = motionZ = 0.0d; this.hoverStart = 0.5f; this.rotationYaw = 0; this.parent = parent; } // public boolean isEntityAlive() @Override public void onUpdate() { if ( !isDead && parent.isDead ) this.setDead(); if ( superDeath++ > 100 ) setDead(); this.age = ageStatic; } public void setProgress(float progress) { this.progress = progress; if ( this.progress > 0.99 ) this.setDead(); } }