/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import java.util.List; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.Entity; import net.minecraft.entity.item.EntityItem; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.util.math.AxisAlignedBB; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import appeng.api.AEApi; import appeng.api.definitions.IMaterials; import appeng.client.EffectType; import appeng.core.AEConfig; import appeng.core.CommonHelper; import appeng.core.features.AEFeature; import appeng.helpers.Reflected; import appeng.util.Platform; public final class EntityChargedQuartz extends AEBaseEntityItem { private int delay = 0; private int transformTime = 0; @Reflected public EntityChargedQuartz( final World w ) { super( w ); } public EntityChargedQuartz( final World w, final double x, final double y, final double z, final ItemStack is ) { super( w, x, y, z, is ); } @Override public void onUpdate() { super.onUpdate(); if( !AEConfig.instance.isFeatureEnabled( AEFeature.InWorldFluix ) ) { return; } if( Platform.isClient() && this.delay > 30 && AEConfig.instance.enableEffects ) { CommonHelper.proxy.spawnEffect( EffectType.Lightning, this.worldObj, this.posX, this.posY, this.posZ, null ); this.delay = 0; } this.delay++; final int j = MathHelper.floor_double( this.posX ); final int i = MathHelper.floor_double( (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D ); final int k = MathHelper.floor_double( this.posZ ); IBlockState state = this.worldObj.getBlockState( new BlockPos( j, i, k ) ); final Material mat = state.getBlock().getMaterial( state ); if( Platform.isServer() && mat.isLiquid() ) { this.transformTime++; if( this.transformTime > 60 ) { if( !this.transform() ) { this.transformTime = 0; } } } else { this.transformTime = 0; } } private boolean transform() { final ItemStack item = this.getEntityItem(); final IMaterials materials = AEApi.instance().definitions().materials(); if( materials.certusQuartzCrystalCharged().isSameAs( item ) ) { final AxisAlignedBB region = new AxisAlignedBB( this.posX - 1, this.posY - 1, this.posZ - 1, this.posX + 1, this.posY + 1, this.posZ + 1 ); final List l = this.getCheckedEntitiesWithinAABBExcludingEntity( region ); EntityItem redstone = null; EntityItem netherQuartz = null; for( final Entity e : l ) { if( e instanceof EntityItem && !e.isDead ) { final ItemStack other = ( (EntityItem) e ).getEntityItem(); if( other != null && other.stackSize > 0 ) { if( Platform.isSameItem( other, new ItemStack( Items.REDSTONE ) ) ) { redstone = (EntityItem) e; } if( Platform.isSameItem( other, new ItemStack( Items.QUARTZ ) ) ) { netherQuartz = (EntityItem) e; } } } } if( redstone != null && netherQuartz != null ) { this.getEntityItem().stackSize--; redstone.getEntityItem().stackSize--; netherQuartz.getEntityItem().stackSize--; if( this.getEntityItem().stackSize <= 0 ) { this.setDead(); } if( redstone.getEntityItem().stackSize <= 0 ) { redstone.setDead(); } if( netherQuartz.getEntityItem().stackSize <= 0 ) { netherQuartz.setDead(); } materials.fluixCrystal().maybeStack( 2 ).ifPresent( is -> { final EntityItem entity = new EntityItem( this.worldObj, this.posX, this.posY, this.posZ, is ); this.worldObj.spawnEntityInWorld( entity ); } ); return true; } } return false; } }