/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.entity; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.MathHelper; import net.minecraft.world.World; import appeng.api.implementations.items.IGrowableCrystal; import appeng.api.implementations.tiles.ICrystalGrowthAccelerator; import appeng.client.EffectType; import appeng.core.AEConfig; import appeng.core.CommonHelper; import appeng.core.features.AEFeature; import appeng.util.Platform; public final class EntityGrowingCrystal extends EntityItem { private int progress_1000 = 0; public EntityGrowingCrystal( final World w ) { super( w ); } public EntityGrowingCrystal( final World w, final double x, final double y, final double z, final ItemStack is ) { super( w, x, y, z, is ); this.setNoDespawn(); } @Override public void onUpdate() { super.onUpdate(); if( !AEConfig.instance.isFeatureEnabled( AEFeature.InWorldPurification ) ) { return; } final ItemStack is = this.getEntityItem(); final Item gc = is.getItem(); if( gc instanceof IGrowableCrystal ) // if it changes this just stops being an issue... { final int j = MathHelper.floor_double( this.posX ); final int i = MathHelper.floor_double( (this.getEntityBoundingBox().minY + this.getEntityBoundingBox().maxY) / 2.0D ); final int k = MathHelper.floor_double( this.posZ ); final IBlockState state = this.worldObj.getBlockState( new BlockPos( j, i, k ) ); final Material mat = state.getMaterial(); final IGrowableCrystal cry = (IGrowableCrystal) is.getItem(); final float multiplier = cry.getMultiplier( state.getBlock(), mat ); final int speed = (int) Math.max( 1, this.getSpeed( j, i, k ) * multiplier ); final boolean isClient = Platform.isClient(); if( mat.isLiquid() ) { if( isClient ) { this.progress_1000++; } else { this.progress_1000 += speed; } } else { this.progress_1000 = 0; } if( isClient ) { int len = 40; if( speed > 2 ) { len = 20; } if( speed > 90 ) { len = 15; } if( speed > 150 ) { len = 10; } if( speed > 240 ) { len = 7; } if( speed > 360 ) { len = 3; } if( speed > 500 ) { len = 1; } if( this.progress_1000 >= len ) { this.progress_1000 = 0; CommonHelper.proxy.spawnEffect( EffectType.Vibrant, this.worldObj, this.posX, this.posY + 0.2, this.posZ, null ); } } else { if( this.progress_1000 > 1000 ) { this.progress_1000 -= 1000; this.setEntityItemStack( cry.triggerGrowth( is ) ); } } } } private int getSpeed( final int x, final int y, final int z ) { final int per = 80; final float mul = 0.3f; int qty = 0; if( this.isAccelerated( x + 1, y, z ) ) { qty += per + qty * mul; } if( this.isAccelerated( x, y + 1, z ) ) { qty += per + qty * mul; } if( this.isAccelerated( x, y, z + 1 ) ) { qty += per + qty * mul; } if( this.isAccelerated( x - 1, y, z ) ) { qty += per + qty * mul; } if( this.isAccelerated( x, y - 1, z ) ) { qty += per + qty * mul; } if( this.isAccelerated( x, y, z - 1 ) ) { qty += per + qty * mul; } return qty; } private boolean isAccelerated( final int x, final int y, final int z ) { final TileEntity te = this.worldObj.getTileEntity( new BlockPos( x, y, z ) ); return te instanceof ICrystalGrowthAccelerator && ( (ICrystalGrowthAccelerator) te ).isPowered(); } }