/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.container.slot; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.InventoryCrafting; import net.minecraft.item.Item; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemPickaxe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.item.crafting.CraftingManager; import net.minecraft.stats.AchievementList; public class AppEngCraftingSlot extends AppEngSlot { /** * The craft matrix inventory linked to this result slot. */ private final IInventory craftMatrix; /** * The player that is using the GUI where this slot resides. */ private final EntityPlayer thePlayer; /** * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. */ private int amountCrafted; public AppEngCraftingSlot( final EntityPlayer par1EntityPlayer, final IInventory par2IInventory, final IInventory par3IInventory, final int par4, final int par5, final int par6 ) { super( par3IInventory, par4, par5, par6 ); this.thePlayer = par1EntityPlayer; this.craftMatrix = par2IInventory; } /** * Check if the stack is a valid item for this slot. Always true beside for the armor slots. */ @Override public boolean isItemValid( final ItemStack par1ItemStack ) { return false; } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an * internal count then calls onCrafting(item). */ @Override protected void onCrafting( final ItemStack par1ItemStack, final int par2 ) { this.amountCrafted += par2; this.onCrafting( par1ItemStack ); } /** * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. */ @Override protected void onCrafting( final ItemStack par1ItemStack ) { par1ItemStack.onCrafting( this.thePlayer.worldObj, this.thePlayer, this.amountCrafted ); this.amountCrafted = 0; if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.crafting_table ) ) { this.thePlayer.addStat( AchievementList.buildWorkBench, 1 ); } if( par1ItemStack.getItem() instanceof ItemPickaxe ) { this.thePlayer.addStat( AchievementList.buildPickaxe, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.furnace ) ) { this.thePlayer.addStat( AchievementList.buildFurnace, 1 ); } if( par1ItemStack.getItem() instanceof ItemHoe ) { this.thePlayer.addStat( AchievementList.buildHoe, 1 ); } if( par1ItemStack.getItem() == Items.bread ) { this.thePlayer.addStat( AchievementList.makeBread, 1 ); } if( par1ItemStack.getItem() == Items.cake ) { this.thePlayer.addStat( AchievementList.bakeCake, 1 ); } if( par1ItemStack.getItem() instanceof ItemPickaxe && ( (ItemTool) par1ItemStack.getItem() ).getToolMaterial() != Item.ToolMaterial.WOOD ) { this.thePlayer.addStat( AchievementList.buildBetterPickaxe, 1 ); } if( par1ItemStack.getItem() instanceof ItemSword ) { this.thePlayer.addStat( AchievementList.buildSword, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.enchanting_table ) ) { this.thePlayer.addStat( AchievementList.enchantments, 1 ); } if( par1ItemStack.getItem() == Item.getItemFromBlock( Blocks.bookshelf ) ) { this.thePlayer.addStat( AchievementList.bookcase, 1 ); } } @Override public void onPickupFromSlot( final EntityPlayer playerIn, final ItemStack stack ) { net.minecraftforge.fml.common.FMLCommonHandler.instance().firePlayerCraftingEvent( playerIn, stack, this.craftMatrix ); this.onCrafting( stack ); net.minecraftforge.common.ForgeHooks.setCraftingPlayer( playerIn ); final InventoryCrafting ic = new InventoryCrafting( this.getContainer(), 3, 3 ); for( int x = 0; x < this.craftMatrix.getSizeInventory(); x++ ) { ic.setInventorySlotContents( x, this.craftMatrix.getStackInSlot( x ) ); } final ItemStack[] aitemstack = CraftingManager.getInstance().func_180303_b( ic, playerIn.worldObj ); for( int x = 0; x < this.craftMatrix.getSizeInventory(); x++ ) { this.craftMatrix.setInventorySlotContents( x, ic.getStackInSlot( x ) ); } net.minecraftforge.common.ForgeHooks.setCraftingPlayer( null ); for( int i = 0; i < aitemstack.length; ++i ) { final ItemStack itemstack1 = this.craftMatrix.getStackInSlot( i ); final ItemStack itemstack2 = aitemstack[i]; if( itemstack1 != null ) { this.craftMatrix.decrStackSize( i, 1 ); } if( itemstack2 != null ) { if( this.craftMatrix.getStackInSlot( i ) == null ) { this.craftMatrix.setInventorySlotContents( i, itemstack2 ); } else if( !this.thePlayer.inventory.addItemStackToInventory( itemstack2 ) ) { this.thePlayer.dropPlayerItemWithRandomChoice( itemstack2, false ); } } } } /** * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new * stack. */ @Override public ItemStack decrStackSize( final int par1 ) { if( this.getHasStack() ) { this.amountCrafted += Math.min( par1, this.getStack().stackSize ); } return super.decrStackSize( par1 ); } }