package appeng.core.sync; import net.minecraft.network.INetworkManager; import net.minecraft.network.NetLoginHandler; import net.minecraft.network.packet.NetHandler; import net.minecraft.network.packet.Packet1Login; import net.minecraft.server.MinecraftServer; import appeng.core.WorldSettings; import cpw.mods.fml.common.network.IConnectionHandler; import cpw.mods.fml.common.network.Player; public class AppEngConnectionHandler implements IConnectionHandler { @Override public void playerLoggedIn(Player player, NetHandler netHandler, INetworkManager manager) { WorldSettings.getInstance().sendToPlayer( player ); } @Override public String connectionReceived(NetLoginHandler netHandler, INetworkManager manager) { return null; } @Override public void connectionOpened(NetHandler netClientHandler, String server, int port, INetworkManager manager) { } @Override public void connectionOpened(NetHandler netClientHandler, MinecraftServer server, INetworkManager manager) { } @Override public void connectionClosed(INetworkManager manager) { } @Override public void clientLoggedIn(NetHandler clientHandler, INetworkManager manager, Packet1Login login) { } }