/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.block.grindstone; import java.util.EnumSet; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.BlockPos; import net.minecraft.util.EnumFacing; import net.minecraft.world.World; import appeng.api.util.AEPartLocation; import appeng.block.AEBaseTileBlock; import appeng.core.features.AEFeature; import appeng.core.sync.GuiBridge; import appeng.tile.grindstone.TileGrinder; import appeng.util.Platform; public class BlockGrinder extends AEBaseTileBlock { public BlockGrinder() { super( Material.rock ); this.setTileEntity( TileGrinder.class ); this.setHardness( 3.2F ); this.setFeature( EnumSet.of( AEFeature.GrindStone ) ); } @Override public boolean onBlockActivated( World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumFacing side, float hitX, float hitY, float hitZ ) { // TODO Auto-generated method stub return super.onBlockActivated( worldIn, pos, state, playerIn, side, hitX, hitY, hitZ ); } @Override public boolean onActivated( World w, BlockPos pos, EntityPlayer p, EnumFacing side, float hitX, float hitY, float hitZ ) { TileGrinder tg = this.getTileEntity( w, pos ); if( tg != null && !p.isSneaking() ) { Platform.openGUI( p, tg, AEPartLocation.fromFacing( side ), GuiBridge.GUI_GRINDER ); return true; } return false; } }