package appeng.tile; import java.util.EnumSet; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import appeng.tile.events.AETileEventHandler; import appeng.tile.events.TileEventType; import appeng.tile.inventory.IAEAppEngInventory; import appeng.tile.inventory.InvOperation; public abstract class AEBaseInvTile extends AEBaseTile implements ISidedInventory, IAEAppEngInventory { public AEBaseInvTile() { addNewHandler( new AETileEventHandler( EnumSet.of( TileEventType.WORLD_NBT ) ) { @Override public void readFromNBT(net.minecraft.nbt.NBTTagCompound data) { IInventory inv = getInternalInventory(); NBTTagCompound opt = data.getCompoundTag( "inv" ); for (int x = 0; x < inv.getSizeInventory(); x++) { NBTTagCompound item = opt.getCompoundTag( "item" + x ); inv.setInventorySlotContents( x, ItemStack.loadItemStackFromNBT( item ) ); } } @Override public void writeToNBT(net.minecraft.nbt.NBTTagCompound data) { IInventory inv = getInternalInventory(); NBTTagCompound opt = new NBTTagCompound(); for (int x = 0; x < inv.getSizeInventory(); x++) { NBTTagCompound item = new NBTTagCompound(); ItemStack is = getStackInSlot( x ); if ( is != null ) is.writeToNBT( item ); opt.setCompoundTag( "item" + x, item ); } data.setCompoundTag( "inv", opt ); } } ); } @Override public int getSizeInventory() { return getInternalInventory().getSizeInventory(); } @Override public ItemStack getStackInSlot(int i) { return getInternalInventory().getStackInSlot( i ); } @Override public ItemStack decrStackSize(int i, int j) { return getInternalInventory().decrStackSize( i, j ); } @Override public ItemStack getStackInSlotOnClosing(int i) { return null; } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { getInternalInventory().setInventorySlotContents( i, itemstack ); } @Override public String getInvName() { return getClass().getSimpleName(); } @Override public boolean isInvNameLocalized() { return false; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer p) { return this.worldObj.getBlockTileEntity( this.xCoord, this.yCoord, this.zCoord ) != this ? false : p.getDistanceSq( (double) this.xCoord + 0.5D, (double) this.yCoord + 0.5D, (double) this.zCoord + 0.5D ) <= 32.0D; } @Override public void openChest() { } @Override public void closeChest() { } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return true; } @Override public boolean canInsertItem(int i, ItemStack itemstack, int j) { return isItemValidForSlot( i, itemstack ); } @Override public boolean canExtractItem(int i, ItemStack itemstack, int j) { return true; } public abstract IInventory getInternalInventory(); @Override public abstract void onChangeInventory(IInventory inv, int slot, InvOperation mc, ItemStack removed, ItemStack added); @Override public abstract int[] getAccessibleSlotsFromSide(int side); }