package appeng.client.render.effects; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityBreakingFX; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureMap; import net.minecraft.item.Item; import net.minecraft.util.IIcon; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; import org.lwjgl.opengl.GL11; import appeng.client.texture.ExtraTextures; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @SideOnly(Side.CLIENT) public class EnergyFx extends EntityBreakingFX { private IIcon particleTextureIndex; public EnergyFx(World par1World, double par2, double par4, double par6, Item par8Item) { super( par1World, par2, par4, par6, par8Item ); particleGravity = 0; this.particleBlue = 255; this.particleGreen = 255; this.particleRed = 255; this.particleAlpha = 1.4f; this.particleScale = 3.5f; this.particleTextureIndex = ExtraTextures.BlockEnergyParticle.getIcon(); } public void fromItem(ForgeDirection d) { this.posX += 0.2 * d.offsetX; this.posY += 0.2 * d.offsetY; this.posZ += 0.2 * d.offsetZ; this.particleScale *= 0.8f; } public void onUpdate() { super.onUpdate(); this.particleScale *= 0.89f; this.particleAlpha *= 0.89f; } public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7) { Minecraft.getMinecraft().getTextureManager().bindTexture( TextureMap.locationBlocksTexture ); GL11.glPushMatrix(); GL11.glPushAttrib( GL11.GL_ALL_ATTRIB_BITS ); GL11.glColor4f( 1.0F, 1.0F, 1.0F, 1.0F ); GL11.glDepthMask( false ); GL11.glEnable( GL11.GL_BLEND ); GL11.glBlendFunc( GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA ); GL11.glAlphaFunc( GL11.GL_GREATER, 0.003921569F ); float f6 = this.particleTextureIndex.getMinU(); float f7 = this.particleTextureIndex.getMaxU(); float f8 = this.particleTextureIndex.getMinV(); float f9 = this.particleTextureIndex.getMaxV(); float f10 = 0.1F * this.particleScale; float f11 = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) par2 - interpPosX); float f12 = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) par2 - interpPosY); float f13 = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) par2 - interpPosZ); float f14 = 1.0F; par1Tessellator.setColorRGBA_F( this.particleRed * f14, this.particleGreen * f14, this.particleBlue * f14, this.particleAlpha ); par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 - par5 * f10 - par7 * f10), (double) f7, (double) f9 ); par1Tessellator.addVertexWithUV( (double) (f11 - par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 - par5 * f10 + par7 * f10), (double) f7, (double) f8 ); par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 + par6 * f10), (double) (f12 + par4 * f10), (double) (f13 + par5 * f10 + par7 * f10), (double) f6, (double) f8 ); par1Tessellator.addVertexWithUV( (double) (f11 + par3 * f10 - par6 * f10), (double) (f12 - par4 * f10), (double) (f13 + par5 * f10 - par7 * f10), (double) f6, (double) f9 ); GL11.glPopAttrib(); GL11.glPopMatrix(); } }