/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.decorative.solid; import java.util.EnumSet; import java.util.Random; import net.minecraft.block.state.IBlockState; import net.minecraft.client.Minecraft; import net.minecraft.util.math.BlockPos; import net.minecraft.world.World; import appeng.client.render.effects.VibrantFX; import appeng.core.AEConfig; import appeng.core.CommonHelper; import appeng.core.features.AEFeature; public class BlockQuartzLamp extends BlockQuartzGlass { public BlockQuartzLamp() { this.setLightLevel( 1.0f ); this.setFeature( EnumSet.of( AEFeature.DecorativeQuartzBlocks, AEFeature.DecorativeLights ) ); } @Override public void randomDisplayTick( final IBlockState state, final World w, final BlockPos pos, final Random r ) { if( !AEConfig.instance.enableEffects ) { return; } if( CommonHelper.proxy.shouldAddParticles( r ) ) { final double d0 = ( r.nextFloat() - 0.5F ) * 0.96D; final double d1 = ( r.nextFloat() - 0.5F ) * 0.96D; final double d2 = ( r.nextFloat() - 0.5F ) * 0.96D; final VibrantFX fx = new VibrantFX( w, 0.5 + pos.getX() + d0, 0.5 + pos.getY() + d1, 0.5 + pos.getZ() + d2, 0.0D, 0.0D, 0.0D ); Minecraft.getMinecraft().effectRenderer.addEffect( fx ); } } }