package appeng.core.sync.network; import net.minecraft.entity.player.EntityPlayerMP; import net.minecraft.network.NetHandlerPlayServer; import appeng.core.WorldSettings; import appeng.core.sync.AppEngPacket; import cpw.mods.fml.common.FMLCommonHandler; import cpw.mods.fml.common.eventhandler.SubscribeEvent; import cpw.mods.fml.common.gameevent.PlayerEvent.PlayerLoggedInEvent; import cpw.mods.fml.common.network.FMLEventChannel; import cpw.mods.fml.common.network.FMLNetworkEvent.ClientCustomPacketEvent; import cpw.mods.fml.common.network.FMLNetworkEvent.CustomNetworkEvent; import cpw.mods.fml.common.network.FMLNetworkEvent.ServerCustomPacketEvent; import cpw.mods.fml.common.network.NetworkHandshakeEstablished; import cpw.mods.fml.common.network.NetworkRegistry; import cpw.mods.fml.relauncher.Side; public class NetworkHandler { public static NetworkHandler instance; final FMLEventChannel ec; final String myChannelName; final IPacketHandler clientHandler; final IPacketHandler serveHandler; public NetworkHandler(String channelName) { FMLCommonHandler.instance().bus().register( this ); ec = NetworkRegistry.INSTANCE.newEventDrivenChannel( myChannelName = channelName ); ec.register( this ); clientHandler = createClientSide(); serveHandler = createServerSide(); } private IPacketHandler createServerSide() { try { return new AppEngServerPacketHandler(); } catch (Throwable t) { return null; } } private IPacketHandler createClientSide() { try { return new AppEngClientPacketHandler(); } catch (Throwable t) { return null; } } @SubscribeEvent public void newConection(CustomNetworkEvent cctse) { if ( cctse.wrappedEvent instanceof NetworkHandshakeEstablished ) { NetworkHandshakeEstablished nhe = (NetworkHandshakeEstablished) cctse.wrappedEvent; if ( nhe.side == Side.SERVER && nhe.netHandler instanceof NetHandlerPlayServer ) { NetHandlerPlayServer srv = (NetHandlerPlayServer) nhe.netHandler; // WorldSettings.getInstance().sendToPlayer( srv.playerEntity ); } } } @SubscribeEvent public void newConection(PlayerLoggedInEvent loginEvent) { if ( loginEvent.player instanceof EntityPlayerMP ) WorldSettings.getInstance().sendToPlayer( (EntityPlayerMP) loginEvent.player ); } @SubscribeEvent public void serverPacket(ServerCustomPacketEvent ev) { NetHandlerPlayServer srv = (NetHandlerPlayServer) ev.packet.handler(); if ( serveHandler != null ) serveHandler.onPacketData( null, ev.packet, srv.playerEntity ); } @SubscribeEvent public void clientPacket(ClientCustomPacketEvent ev) { if ( clientHandler != null ) clientHandler.onPacketData( null, ev.packet, null ); } public String getChannel() { return myChannelName; } public void sendToAll(AppEngPacket message) { ec.sendToAll( message.getProxy() ); } public void sendTo(AppEngPacket message, EntityPlayerMP player) { ec.sendTo( message.getProxy(), player ); } public void sendToAllAround(AppEngPacket message, NetworkRegistry.TargetPoint point) { ec.sendToAllAround( message.getProxy(), point ); } public void sendToDimension(AppEngPacket message, int dimensionId) { ec.sendToDimension( message.getProxy(), dimensionId ); } public void sendToServer(AppEngPacket message) { ec.sendToServer( message.getProxy() ); } }