package appeng.parts.automation; import java.util.Random; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.item.ItemStack; import net.minecraft.util.Icon; import net.minecraft.world.World; import net.minecraftforge.common.ForgeDirection; import appeng.api.parts.IPartCollsionHelper; import appeng.api.parts.IPartRenderHelper; import appeng.api.util.AECableType; import appeng.client.texture.CableBusTextures; import appeng.parts.PartBasicState; import appeng.util.Platform; public class PartLevelEmitter extends PartBasicState { final int FLAG_ON = 4; @Override protected int populateFlags(int cf) { return cf | (isLevelEmitterOn() ? FLAG_ON : 0); } public PartLevelEmitter(ItemStack is) { super( PartLevelEmitter.class, is ); } @Override public void renderInventory(IPartRenderHelper rh, RenderBlocks renderer) { rh.setTexture( is.getIconIndex() ); Tessellator.instance.startDrawingQuads(); renderTorchAtAngle( 0, -0.5, 0 ); Tessellator.instance.draw(); // rh.setBounds( 7, 7, 10, 9, 9, 15 ); // rh.renderInventoryBox( renderer ); } double cenx; double ceny; double cenz; public void addVertexWithUV(double x, double y, double z, double u, double v) { Tessellator var12 = Tessellator.instance; x -= cenx; y -= ceny; z -= cenz; if ( side == ForgeDirection.DOWN ) { y = -y; z = -z; } if ( side == ForgeDirection.EAST ) { double m = x; x = y; y = m; y = -y; } if ( side == ForgeDirection.WEST ) { double m = x; x = -y; y = m; } if ( side == ForgeDirection.SOUTH ) { double m = z; z = y; y = m; y = -y; } if ( side == ForgeDirection.NORTH ) { double m = z; z = -y; y = m; } x += cenx;// + orientation.offsetX * 0.4; y += ceny;// + orientation.offsetY * 0.4; z += cenz;// + orientation.offsetZ * 0.4; var12.addVertexWithUV( x, y, z, u, v ); } @Override public void randomDisplayTick(World world, int x, int y, int z, Random r) { if ( isLevelEmitterOn() ) { ForgeDirection d = side; double d0 = (double) ((float) d.offsetX * 0.45F) + (double) (r.nextFloat() - 0.5F) * 0.2D; double d1 = (double) ((float) d.offsetY * 0.45F) + (double) (r.nextFloat() - 0.5F) * 0.2D; double d2 = (double) ((float) d.offsetZ * 0.45F) + (double) (r.nextFloat() - 0.5F) * 0.2D; world.spawnParticle( "reddust", 0.5 + x + d0, 0.5 + y + d1, 0.5 + z + d2, 0.0D, 0.0D, 0.0D ); } } public void renderTorchAtAngle(double baseX, double baseY, double baseZ) { boolean isOn = isLevelEmitterOn(); Icon icon = (isOn ? CableBusTextures.LevelEmitterTorchOn.getIcon() : is.getIconIndex()); // cenx = baseX + 0.5; ceny = baseY + 0.5; cenz = baseZ + 0.5; baseY += 7.0 / 16.0; ; double par10 = 0; // double par11 = 0; double Zero = 0; /* * double d5 = (double)icon.func_94209_e(); double d6 = (double)icon.func_94206_g(); double d7 = * (double)icon.func_94212_f(); double d8 = (double)icon.func_94210_h(); double d9 = * (double)icon.func_94214_a(7.0D); double d10 = (double)icon.func_94207_b(6.0D); double d11 = * (double)icon.func_94214_a(9.0D); double d12 = (double)icon.func_94207_b(8.0D); double d13 = * (double)icon.func_94214_a(7.0D); double d14 = (double)icon.func_94207_b(13.0D); double d15 = * (double)icon.func_94214_a(9.0D); double d16 = (double)icon.func_94207_b(15.0D); */ float var16 = icon.getMinU(); float var17 = icon.getMaxU(); float var18 = icon.getMinV(); float var19 = icon.getMaxV(); /* * float var16 = (float)var14 / 256.0F; float var17 = ((float)var14 + 15.99F) / 256.0F; float var18 = * (float)var15 / 256.0F; float var19 = ((float)var15 + 15.99F) / 256.0F; */ double var20 = (double) icon.getInterpolatedU( 7.0D ); double var24 = (double) icon.getInterpolatedU( 9.0D ); double var22 = (double) icon.getInterpolatedV( 6.0D + (isOn ? 0 : 1.0D) ); double var26 = (double) icon.getInterpolatedV( 8.0D + (isOn ? 0 : 1.0D) ); double var28 = (double) icon.getInterpolatedU( 7.0D ); double var30 = (double) icon.getInterpolatedV( 13.0D ); double var32 = (double) icon.getInterpolatedU( 9.0D ); double var34 = (double) icon.getInterpolatedV( 15.0D ); double var22b = (double) icon.getInterpolatedV( 9.0D ); double var26b = (double) icon.getInterpolatedV( 11.0D ); baseX += 0.5D; baseZ += 0.5D; double var36 = baseX - 0.5D; double var38 = baseX + 0.5D; double var40 = baseZ - 0.5D; double var42 = baseZ + 0.5D; double var44 = 0.0625D; double var422 = 0.1915D; double TorchLen = 0.625D; double toff = 0.0d; if ( !isOn ) { toff = 1.0d / 16.0d; } Tessellator var12 = Tessellator.instance; if ( isOn ) { var12.setColorOpaque_F( 1.0F, 1.0F, 1.0F ); var12.setBrightness( 11 << 20 | 11 << 4 ); } this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) - var44, baseY + TorchLen - toff, baseZ + par10 * (1.0D - TorchLen) - var44, var20, var22 ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) - var44, baseY + TorchLen - toff, baseZ + par10 * (1.0D - TorchLen) + var44, var20, var26 ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) + var44, baseY + TorchLen - toff, baseZ + par10 * (1.0D - TorchLen) + var44, var24, var26 ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) + var44, baseY + TorchLen - toff, baseZ + par10 * (1.0D - TorchLen) - var44, var24, var22 ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) + var44, baseY + var422, baseZ + par10 * (1.0D - TorchLen) - var44, var24, var22b ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) + var44, baseY + var422, baseZ + par10 * (1.0D - TorchLen) + var44, var24, var26b ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) - var44, baseY + var422, baseZ + par10 * (1.0D - TorchLen) + var44, var20, var26b ); this.addVertexWithUV( baseX + Zero * (1.0D - TorchLen) - var44, baseY + var422, baseZ + par10 * (1.0D - TorchLen) - var44, var20, var22b ); this.addVertexWithUV( baseX + var44 + Zero, baseY, baseZ - var44 + par10, var32, var30 ); this.addVertexWithUV( baseX + var44 + Zero, baseY, baseZ + var44 + par10, var32, var34 ); this.addVertexWithUV( baseX - var44 + Zero, baseY, baseZ + var44 + par10, var28, var34 ); this.addVertexWithUV( baseX - var44 + Zero, baseY, baseZ - var44 + par10, var28, var30 ); this.addVertexWithUV( baseX - var44, baseY + 1.0D, var40, (double) var16, (double) var18 ); this.addVertexWithUV( baseX - var44 + Zero, baseY + 0.0D, var40 + par10, (double) var16, (double) var19 ); this.addVertexWithUV( baseX - var44 + Zero, baseY + 0.0D, var42 + par10, (double) var17, (double) var19 ); this.addVertexWithUV( baseX - var44, baseY + 1.0D, var42, (double) var17, (double) var18 ); this.addVertexWithUV( baseX + var44, baseY + 1.0D, var42, (double) var16, (double) var18 ); this.addVertexWithUV( baseX + Zero + var44, baseY + 0.0D, var42 + par10, (double) var16, (double) var19 ); this.addVertexWithUV( baseX + Zero + var44, baseY + 0.0D, var40 + par10, (double) var17, (double) var19 ); this.addVertexWithUV( baseX + var44, baseY + 1.0D, var40, (double) var17, (double) var18 ); this.addVertexWithUV( var36, baseY + 1.0D, baseZ + var44, (double) var16, (double) var18 ); this.addVertexWithUV( var36 + Zero, baseY + 0.0D, baseZ + var44 + par10, (double) var16, (double) var19 ); this.addVertexWithUV( var38 + Zero, baseY + 0.0D, baseZ + var44 + par10, (double) var17, (double) var19 ); this.addVertexWithUV( var38, baseY + 1.0D, baseZ + var44, (double) var17, (double) var18 ); this.addVertexWithUV( var38, baseY + 1.0D, baseZ - var44, (double) var16, (double) var18 ); this.addVertexWithUV( var38 + Zero, baseY + 0.0D, baseZ - var44 + par10, (double) var16, (double) var19 ); this.addVertexWithUV( var36 + Zero, baseY + 0.0D, baseZ - var44 + par10, (double) var17, (double) var19 ); this.addVertexWithUV( var36, baseY + 1.0D, baseZ - var44, (double) var17, (double) var18 ); } boolean status = false;; private boolean isLevelEmitterOn() { if ( Platform.isClient() ) return (clientFlags & FLAG_ON) == FLAG_ON; return false; } @Override public void renderStatic(int x, int y, int z, IPartRenderHelper rh, RenderBlocks renderer) { rh.setTexture( is.getIconIndex() ); // rh.setTexture( CableBusTextures.ItemPartLevelEmitterOn.getIcon() ); // rh.setBounds( 2, 2, 14, 14, 14, 16 ); // rh.renderBlock( x, y, z, renderer ); // rh.setBounds( 7, 7, 10, 9, 9, 15 ); // rh.renderBlock( x, y, z, renderer ); renderer.renderAllFaces = true; Tessellator tess = Tessellator.instance; tess.setBrightness( rh.getBlock().getMixedBrightnessForBlock( this.getHost().getTile().worldObj, x, y, z ) ); tess.setColorOpaque_F( 1.0F, 1.0F, 1.0F ); renderTorchAtAngle( x, y, z ); renderer.renderAllFaces = false; rh.setBounds( 7, 7, 11, 9, 9, 12 ); renderLights( x, y, z, rh, renderer ); // super.renderWorldBlock( world, x, y, z, block, modelId, renderer ); } @Override public void getBoxes(IPartCollsionHelper bch) { bch.addBox( 7, 7, 10, 9, 9, 16 ); } @Override public AECableType getCableConnectionType(ForgeDirection dir) { return AECableType.SMART; } @Override public int cableConnectionRenderTo() { return 16; } }