/* * This file is part of Applied Energistics 2. * Copyright (c) 2013 - 2014, AlgorithmX2, All rights reserved. * * Applied Energistics 2 is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Applied Energistics 2 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with Applied Energistics 2. If not, see . */ package appeng.worldgen; import java.util.Collection; import java.util.Random; import java.util.concurrent.Callable; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import cpw.mods.fml.common.IWorldGenerator; import appeng.api.features.IWorldGen.WorldGenType; import appeng.core.AEConfig; import appeng.core.WorldSettings; import appeng.core.features.registries.WorldGenRegistry; import appeng.hooks.TickHandler; import appeng.util.Platform; import appeng.worldgen.meteorite.ChunkOnly; final public class MeteoriteWorldGen implements IWorldGenerator { @Override public void generate(Random r, int chunkX, int chunkZ, World w, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { if ( WorldGenRegistry.INSTANCE.isWorldGenEnabled( WorldGenType.Meteorites, w ) ) { // add new meteorites? if ( r.nextFloat() < AEConfig.instance.meteoriteSpawnChance ) { int x = r.nextInt( 16 ) + (chunkX << 4); int z = r.nextInt( 16 ) + (chunkZ << 4); int depth = 180 + r.nextInt( 20 ); TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( x, depth, z, w ) ); } else TickHandler.INSTANCE.addCallable( w, new MeteoriteSpawn( chunkX << 4, 128, chunkZ << 4, w ) ); } else WorldSettings.getInstance().getCompass().updateArea( w, chunkX, chunkZ ); } class MeteoriteSpawn implements Callable { final int x; final int z; final World w; final int depth; public MeteoriteSpawn(int x, int depth, int z, World w) { this.x = x; this.z = z; this.w = w; this.depth = depth; } @Override public Object call() throws Exception { int chunkX = this.x >> 4; int chunkZ = this.z >> 4; double minSqDist = Double.MAX_VALUE; // near by meteorites! for (NBTTagCompound data : MeteoriteWorldGen.this.getNearByMeteorites( this.w, chunkX, chunkZ )) { MeteoritePlacer mp = new MeteoritePlacer(); mp.spawnMeteorite( new ChunkOnly( this.w, chunkX, chunkZ ), data ); minSqDist = Math.min( minSqDist, mp.getSqDistance( this.x, this.z ) ); } boolean isCluster = (minSqDist < 30 * 30) && Platform.getRandomFloat() < AEConfig.instance.meteoriteClusterChance; if ( minSqDist > AEConfig.instance.minMeteoriteDistanceSq || isCluster ) MeteoriteWorldGen.this.tryMeteorite( this.w, this.depth, this.x, this.z ); WorldSettings.getInstance().setGenerated( this.w.provider.dimensionId, chunkX, chunkZ ); WorldSettings.getInstance().getCompass().updateArea( this.w, chunkX, chunkZ ); return null; } } private boolean tryMeteorite(World w, int depth, int x, int z) { for (int tries = 0; tries < 20; tries++) { MeteoritePlacer mp = new MeteoritePlacer(); if ( mp.spawnMeteorite( new ChunkOnly( w, x >> 4, z >> 4 ), x, depth, z ) ) { int px = x >> 4; int pz = z >> 4; for (int cx = px - 6; cx < px + 6; cx++) for (int cz = pz - 6; cz < pz + 6; cz++) { if ( w.getChunkProvider().chunkExists( cx, cz ) ) { if ( px == cx && pz == cz ) continue; if ( WorldSettings.getInstance().hasGenerated( w.provider.dimensionId, cx, cz ) ) { MeteoritePlacer mp2 = new MeteoritePlacer(); mp2.spawnMeteorite( new ChunkOnly( w, cx, cz ), mp.getSettings() ); } } } return true; } depth -= 15; if ( depth < 40 ) return false; } return false; } private Collection getNearByMeteorites(World w, int chunkX, int chunkZ) { return WorldSettings.getInstance().getNearByMeteorites( w.provider.dimensionId, chunkX, chunkZ ); } }