package appeng.worldgen.meteorite; import net.minecraft.init.Blocks; import appeng.api.definitions.IBlockDefinition; public class FalloutSnow extends FalloutCopy { public static final double SNOW_THRESHOLD = 0.7; public static final double ICE_THRESHOLD = 0.5; private final MeteoriteBlockPutter putter; public FalloutSnow( IMeteoriteWorld w, int x, int y, int z, MeteoriteBlockPutter putter, IBlockDefinition skyStoneDefinition ) { super( w, x, y, z, putter, skyStoneDefinition ); this.putter = putter; } @Override public int adjustCrater() { return 2; } @Override public void getOther( IMeteoriteWorld w, int x, int y, int z, double a ) { if ( a > SNOW_THRESHOLD ) { this.putter.put( w, x, y, z, Blocks.snow ); } else if ( a > ICE_THRESHOLD ) { this.putter.put( w, x, y, z, Blocks.ice ); } } }